First Contact & Tap Trial

First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable

Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
This commit is contained in:
Mytiaoga
2022-07-11 13:53:25 +08:00
parent 614059a4d3
commit 4f08887078
432 changed files with 115089 additions and 755 deletions

View File

@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using UnityEngine;
@ -16,20 +17,27 @@ namespace HeavenStudio.Games.Loaders
{
new Param("toggle", true, "Bop", "Whether both will bop to the beat or not")
}),
new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false,
inactiveFunction: delegate { var e = eventCaller.currentEntity; DJSchool.WarnAndStop(e.beat, e.toggle); },
parameters: new List<Param>()
{
new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
}),
new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false, new List<Param>()
new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false,
inactiveFunction: delegate { var e = eventCaller.currentEntity; DJSchool.WarnBreakCmon(e.beat, e.type, e.toggle); },
parameters: new List<Param>()
{
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
}),
new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type, eventCaller.currentEntity.toggle); }, 3f, false, new List<Param>()
{
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
new Param("toggle", false, "Fast Hey", "Activate Remix 4 (DS) beat")
}),
new GameAction("dj voice lines", delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 2f, false, new List<Param>()
new GameAction("dj voice lines", delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 2f, false,
inactiveFunction: delegate { DJSchool.WarnDJVoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); },
parameters: new List<Param>()
{
new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Lines", "The voice line to play"),
}),
@ -66,9 +74,7 @@ namespace HeavenStudio.Games
OhYeah,
OhYeahAlt,
Yay
}
}
[Header("Components")]
[SerializeField] private Student student;
@ -95,6 +101,30 @@ namespace HeavenStudio.Games
goBop = true;
}
//For inactive game purposes
static float wantBreak = Single.MinValue;
static float wantAndStop = Single.MinValue;
static float wantDJVoiceLines = Single.MinValue;
public override void OnGameSwitch(float beat)
{
if (wantBreak != Single.MinValue)
{
BreakCmon(wantBreak, 0, false, false);
wantBreak = Single.MinValue;
}
else if(wantAndStop != Single.MinValue)
{
AndStop(wantAndStop, false, false);
wantAndStop = Single.MinValue;
}
else if(wantDJVoiceLines != Single.MinValue)
{
voiceLines(wantDJVoiceLines, 0);
wantDJVoiceLines = Single.MinValue;
}
}
private void Update()
{
#region old script
@ -205,7 +235,7 @@ namespace HeavenStudio.Games
}
}
public void BreakCmon(float beat, int type, bool ooh)
public void BreakCmon(float beat, int type, bool ooh, bool doSound = true)
{
if (djYellowHolding) return;
@ -224,17 +254,21 @@ namespace HeavenStudio.Games
break;
}
var sound = new MultiSound.Sound[]
if (doSound)
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
new MultiSound.Sound("", beat + 2f)
};
var sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
new MultiSound.Sound("", beat + 2f)
};
if (ooh)
sound[2] = new MultiSound.Sound(sounds[2], beat + 2f);
if (ooh)
sound[2] = new MultiSound.Sound(sounds[2], beat + 2f);
MultiSound.Play(sound);
MultiSound.Play(sound);
}
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
@ -250,20 +284,26 @@ namespace HeavenStudio.Games
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
}
public void AndStop(float beat, bool ooh)
public void AndStop(float beat, bool ooh, bool doSound = true)
{
if (djYellowHolding) return;
var sound = new MultiSound.Sound[]
if (doSound)
{
new MultiSound.Sound("djSchool/andStop1", beat),
new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
new MultiSound.Sound("", beat + 1.5f)
};
var sound = new MultiSound.Sound[]
{
new MultiSound.Sound("djSchool/andStop1", beat),
new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
new MultiSound.Sound("", beat + 1.5f)
};
if (ooh)
sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f);
if (ooh)
sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f);
MultiSound.Play(sound);
MultiSound.Play(sound);
}
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
@ -279,7 +319,7 @@ namespace HeavenStudio.Games
ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
}
public void ScratchoHey(float beat, int type)
public void ScratchoHey(float beat, int type, bool remix4)
{
string[] sounds = new string[] { };
@ -296,23 +336,40 @@ namespace HeavenStudio.Games
sounds = new string[] { "djSchool/scratchoHeyLoud1", "djSchool/scratchoHeyLoud2", "djSchool/scratchoHeyLoud3", "djSchool/scratchoHeyLoud4", "djSchool/heyLoud" };
}
float timing = 0f;
float beatOffset = 0f;
float beatOffset2 = 0f;
if (!remix4)
{
timing = 2f;
beatOffset = 2f;
beatOffset2 = 2.05f;
}
else
{
timing = 1.5f;
beatOffset = 1.5f;
beatOffset2 = 1.55f;
}
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .25f),
new MultiSound.Sound(sounds[2], beat + .5f),
new MultiSound.Sound(sounds[3], beat + 1f, offset: 0.0500f),
new MultiSound.Sound(sounds[4], beat + 2f, offset: 0.070f),
new MultiSound.Sound(sounds[4], beat + beatOffset, offset: 0.070f),
});
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho2", 0, 0); }),
//new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); SetupCue(beat, true); }),
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
new BeatAction.Action(beat + 2.05f, delegate
{
new BeatAction.Action(beat + beatOffset2, delegate
{
djYellow.GetComponent<Animator>().Play("Hey", 0, 0);
djYellowHolding = false;
}),
@ -321,9 +378,12 @@ namespace HeavenStudio.Games
beatOfInstance = beat;
ScheduleInput(beat, 2f, InputType.STANDARD_UP, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty);
ScheduleInput(beat, timing, InputType.STANDARD_UP, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty);
andStop = false;
}
//void SetupCue(float beat, bool swipe)
@ -434,5 +494,114 @@ namespace HeavenStudio.Games
break;
}
}
#region Inactive Game Commands
public static void WarnBreakCmon(float beat, int type, bool ooh)
{
string[] sounds = new string[] { };
switch (type)
{
case 0:
sounds = new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" };
break;
case 1:
sounds = new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" };
break;
case 2:
sounds = new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" };
break;
}
var sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
new MultiSound.Sound("", beat + 2f)
};
if (ooh)
sound[2] = new MultiSound.Sound(sounds[2], beat + 2f);
MultiSound.Play(sound, forcePlay: true);
wantBreak = beat;
}
public static void WarnAndStop(float beat, bool ooh)
{
var sound = new MultiSound.Sound[]
{
new MultiSound.Sound("djSchool/andStop1", beat),
new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
new MultiSound.Sound("", beat + 1.5f)
};
if (ooh)
sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f);
MultiSound.Play(sound, forcePlay: true);
wantAndStop = beat;
}
public static void WarnDJVoiceLines(float beat, int type)
{
string[] sounds;
var sound = new MultiSound.Sound[] { };
switch (type)
{
case 0:
sounds = new string[] { "djSchool/checkItOut1", "djSchool/checkItOut2", "djSchool/checkItOut3" };
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .25f),
new MultiSound.Sound(sounds[2], beat + .5f),
};
break;
case 1:
sounds = new string[] { "djSchool/letsGo1", "djSchool/letsGo2" };
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .5f),
};
break;
case 2:
sounds = new string[] { "djSchool/ohYeah1", "djSchool/ohYeah2" };
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .5f),
};
break;
case 3:
sounds = new string[] { "djSchool/ohYeahAlt1", "djSchool/ohYeahAlt2", "djSchool/ohYeahAlt3" };
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .5f),
new MultiSound.Sound(sounds[2], beat + 1f),
};
break;
case 4:
Jukebox.PlayOneShotGame("djSchool/yay");
break;
}
MultiSound.Play(sound, forcePlay: true);
wantDJVoiceLines = beat;
}
#endregion
}
}