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First Contact & Tap Trial
First Contact: Live is now offbeat [alienSuccess] code block is a bit smaller Mission Control is now stretchable Tap Trial - Started working on coding the inputs - Animated monkey (tap, double, and triple (incomplete))
This commit is contained in:
@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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@ -16,20 +17,27 @@ namespace HeavenStudio.Games.Loaders
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{
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new Param("toggle", true, "Bop", "Whether both will bop to the beat or not")
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}),
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new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
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new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false,
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inactiveFunction: delegate { var e = eventCaller.currentEntity; DJSchool.WarnAndStop(e.beat, e.toggle); },
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parameters: new List<Param>()
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{
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new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
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}),
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new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false, new List<Param>()
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new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false,
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inactiveFunction: delegate { var e = eventCaller.currentEntity; DJSchool.WarnBreakCmon(e.beat, e.type, e.toggle); },
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parameters: new List<Param>()
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{
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new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
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new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
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}),
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new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
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new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type, eventCaller.currentEntity.toggle); }, 3f, false, new List<Param>()
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{
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new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
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new Param("toggle", false, "Fast Hey", "Activate Remix 4 (DS) beat")
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}),
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new GameAction("dj voice lines", delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 2f, false, new List<Param>()
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new GameAction("dj voice lines", delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 2f, false,
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inactiveFunction: delegate { DJSchool.WarnDJVoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); },
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parameters: new List<Param>()
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{
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new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Lines", "The voice line to play"),
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}),
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@ -66,9 +74,7 @@ namespace HeavenStudio.Games
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OhYeah,
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OhYeahAlt,
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Yay
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}
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}
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[Header("Components")]
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[SerializeField] private Student student;
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@ -95,6 +101,30 @@ namespace HeavenStudio.Games
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goBop = true;
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}
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//For inactive game purposes
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static float wantBreak = Single.MinValue;
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static float wantAndStop = Single.MinValue;
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static float wantDJVoiceLines = Single.MinValue;
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public override void OnGameSwitch(float beat)
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{
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if (wantBreak != Single.MinValue)
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{
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BreakCmon(wantBreak, 0, false, false);
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wantBreak = Single.MinValue;
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}
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else if(wantAndStop != Single.MinValue)
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{
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AndStop(wantAndStop, false, false);
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wantAndStop = Single.MinValue;
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}
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else if(wantDJVoiceLines != Single.MinValue)
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{
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voiceLines(wantDJVoiceLines, 0);
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wantDJVoiceLines = Single.MinValue;
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}
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}
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private void Update()
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{
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#region old script
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@ -205,7 +235,7 @@ namespace HeavenStudio.Games
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}
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}
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public void BreakCmon(float beat, int type, bool ooh)
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public void BreakCmon(float beat, int type, bool ooh, bool doSound = true)
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{
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if (djYellowHolding) return;
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@ -224,17 +254,21 @@ namespace HeavenStudio.Games
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break;
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}
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var sound = new MultiSound.Sound[]
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if (doSound)
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
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new MultiSound.Sound("", beat + 2f)
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};
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var sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
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new MultiSound.Sound("", beat + 2f)
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};
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if (ooh)
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sound[2] = new MultiSound.Sound(sounds[2], beat + 2f);
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if (ooh)
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sound[2] = new MultiSound.Sound(sounds[2], beat + 2f);
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MultiSound.Play(sound);
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MultiSound.Play(sound);
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}
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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{
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@ -250,20 +284,26 @@ namespace HeavenStudio.Games
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ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
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}
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public void AndStop(float beat, bool ooh)
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public void AndStop(float beat, bool ooh, bool doSound = true)
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{
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if (djYellowHolding) return;
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var sound = new MultiSound.Sound[]
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if (doSound)
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{
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new MultiSound.Sound("djSchool/andStop1", beat),
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new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
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new MultiSound.Sound("", beat + 1.5f)
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};
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var sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound("djSchool/andStop1", beat),
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new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
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new MultiSound.Sound("", beat + 1.5f)
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};
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if (ooh)
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sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f);
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if (ooh)
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sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f);
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MultiSound.Play(sound);
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MultiSound.Play(sound);
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}
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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{
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@ -279,7 +319,7 @@ namespace HeavenStudio.Games
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ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
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}
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public void ScratchoHey(float beat, int type)
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public void ScratchoHey(float beat, int type, bool remix4)
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{
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string[] sounds = new string[] { };
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@ -296,23 +336,40 @@ namespace HeavenStudio.Games
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sounds = new string[] { "djSchool/scratchoHeyLoud1", "djSchool/scratchoHeyLoud2", "djSchool/scratchoHeyLoud3", "djSchool/scratchoHeyLoud4", "djSchool/heyLoud" };
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}
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float timing = 0f;
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float beatOffset = 0f;
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float beatOffset2 = 0f;
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if (!remix4)
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{
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timing = 2f;
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beatOffset = 2f;
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beatOffset2 = 2.05f;
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}
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else
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{
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timing = 1.5f;
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beatOffset = 1.5f;
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beatOffset2 = 1.55f;
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}
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .25f),
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new MultiSound.Sound(sounds[2], beat + .5f),
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new MultiSound.Sound(sounds[3], beat + 1f, offset: 0.0500f),
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new MultiSound.Sound(sounds[4], beat + 2f, offset: 0.070f),
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new MultiSound.Sound(sounds[4], beat + beatOffset, offset: 0.070f),
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});
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
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new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho2", 0, 0); }),
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//new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); SetupCue(beat, true); }),
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new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
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new BeatAction.Action(beat + 2.05f, delegate
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{
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new BeatAction.Action(beat + beatOffset2, delegate
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{
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djYellow.GetComponent<Animator>().Play("Hey", 0, 0);
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djYellowHolding = false;
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}),
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@ -321,9 +378,12 @@ namespace HeavenStudio.Games
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beatOfInstance = beat;
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ScheduleInput(beat, 2f, InputType.STANDARD_UP, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty);
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ScheduleInput(beat, timing, InputType.STANDARD_UP, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty);
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andStop = false;
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}
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//void SetupCue(float beat, bool swipe)
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@ -434,5 +494,114 @@ namespace HeavenStudio.Games
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break;
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}
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}
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#region Inactive Game Commands
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public static void WarnBreakCmon(float beat, int type, bool ooh)
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{
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string[] sounds = new string[] { };
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switch (type)
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{
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case 0:
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sounds = new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" };
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break;
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case 1:
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sounds = new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" };
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break;
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case 2:
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sounds = new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" };
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break;
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}
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var sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
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new MultiSound.Sound("", beat + 2f)
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};
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if (ooh)
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sound[2] = new MultiSound.Sound(sounds[2], beat + 2f);
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MultiSound.Play(sound, forcePlay: true);
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wantBreak = beat;
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}
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public static void WarnAndStop(float beat, bool ooh)
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{
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var sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound("djSchool/andStop1", beat),
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new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
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new MultiSound.Sound("", beat + 1.5f)
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};
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if (ooh)
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sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f);
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MultiSound.Play(sound, forcePlay: true);
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wantAndStop = beat;
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}
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public static void WarnDJVoiceLines(float beat, int type)
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{
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string[] sounds;
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var sound = new MultiSound.Sound[] { };
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switch (type)
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{
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case 0:
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sounds = new string[] { "djSchool/checkItOut1", "djSchool/checkItOut2", "djSchool/checkItOut3" };
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sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .25f),
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new MultiSound.Sound(sounds[2], beat + .5f),
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};
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break;
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case 1:
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sounds = new string[] { "djSchool/letsGo1", "djSchool/letsGo2" };
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sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .5f),
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};
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break;
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case 2:
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sounds = new string[] { "djSchool/ohYeah1", "djSchool/ohYeah2" };
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sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .5f),
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};
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break;
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case 3:
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sounds = new string[] { "djSchool/ohYeahAlt1", "djSchool/ohYeahAlt2", "djSchool/ohYeahAlt3" };
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sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .5f),
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new MultiSound.Sound(sounds[2], beat + 1f),
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};
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break;
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case 4:
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Jukebox.PlayOneShotGame("djSchool/yay");
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break;
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}
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MultiSound.Play(sound, forcePlay: true);
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wantDJVoiceLines = beat;
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}
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#endregion
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}
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}
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@ -18,7 +18,7 @@ namespace HeavenStudio.Games.Loaders
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}),
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new GameAction("alien turnover", delegate { FirstContact.instance.alienTurnOver(eventCaller.currentEntity.beat); }, 0.5f, false),
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new GameAction("alien success", delegate { FirstContact.instance.alienSuccess(eventCaller.currentEntity.beat); }, 1f, false),
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new GameAction("mission control", delegate { FirstContact.instance.missionControlDisplay(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle); }, 1f, false, new List<Param>
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new GameAction("mission control", delegate { FirstContact.instance.missionControlDisplay(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle, eventCaller.currentEntity.length); }, 1f, true, new List<Param>
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{
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new Param("toggle", false, "Stay", "If it's the end of the remix/song")
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}),
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@ -32,7 +32,7 @@ namespace HeavenStudio.Games.Loaders
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//{
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// new Param("type", FirstContact.VersionOfContact.FirstContact, "Version", "Version of First Contact to play"),
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//}),
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});
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});
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}
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}
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}
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@ -49,7 +49,7 @@ namespace HeavenStudio.Games
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public int alienSpeakCount;
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public int translatorSpeakCount;
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public bool hasMissed;
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private float lastReportedBeat = 0f;
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private float lastReportedBeat = 0;
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[Header("Components")]
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[SerializeField] GameObject alien;
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@ -108,7 +108,7 @@ namespace HeavenStudio.Games
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private void Update()
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{
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//This is taken from the conductor script
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if (Conductor.instance.ReportBeat(ref lastReportedBeat))
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if (Conductor.instance.ReportBeat(ref lastReportedBeat, offset: .5f))
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{
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liveBar.GetComponent<Animator>().Play("liveBar", 0, 0);
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}
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@ -162,11 +162,6 @@ namespace HeavenStudio.Games
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public void alienSpeak(float beat, float pitch)
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{
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//if (!intervalStarted)
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//{
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// SetIntervalStart(beat, beatInterval);
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//}
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//missionControl.SetActive(false);
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Jukebox.PlayOneShotGame("firstContact/alien", beat, pitch);
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++alienSpeakCount;
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var random = Random.Range(0, 2);
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@ -193,7 +188,6 @@ namespace HeavenStudio.Games
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}
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}),
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});
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}
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public void alienTurnOver(float beat)
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@ -228,52 +222,45 @@ namespace HeavenStudio.Games
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public void alienSuccess(float beat)
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{
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//Make this codeblock smaller
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string[] sfxStrings = { "", "" };
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string animString = "";
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if (alienSpeakCount == translatorSpeakCount)
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{
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string[] sounds = new string[] { "firstContact/success_1", "firstContact/success_2" };
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var sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .5f, offset: .15f)
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};
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MultiSound.Play(sound);
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BeatAction.New(alien, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play("alien_success", 0, 0); }),
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new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play("alien_success", 0, 0); })
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});
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BeatAction.New(translator.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + .5f, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
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});
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sfxStrings[0] = "firstContact/success_1";
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sfxStrings[1] = "firstContact/success_2";
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animString = "alien_success";
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Debug.Log("success");
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}
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else if (alienSpeakCount != translatorSpeakCount)
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{
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string[] sounds = new string[] { "firstContact/failAlien_1", "firstContact/failAlien_2" };
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var sound = new MultiSound.Sound[]
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{
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||||
new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .5f)
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};
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MultiSound.Play(sound);
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BeatAction.New(alien, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play("alien_fail", 0, 0); }),
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new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play("alien_fail", 0, 0); })
|
||||
});
|
||||
|
||||
BeatAction.New(translator.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + .5f, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
|
||||
});
|
||||
sfxStrings[0] = "firstContact/failAlien_1";
|
||||
sfxStrings[1] = "firstContact/failAlien_2";
|
||||
animString = "alien_fail";
|
||||
Debug.Log("fail");
|
||||
}
|
||||
|
||||
string[] sounds = new string[] { sfxStrings[0], sfxStrings[0] };
|
||||
var sound = new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound(sounds[0], beat),
|
||||
new MultiSound.Sound(sounds[1], beat + .5f)
|
||||
};
|
||||
|
||||
MultiSound.Play(sound);
|
||||
|
||||
BeatAction.New(alien, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); }),
|
||||
new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); })
|
||||
});
|
||||
|
||||
BeatAction.New(translator.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
|
||||
});
|
||||
|
||||
|
||||
alienSpeakCount = 0;
|
||||
translatorSpeakCount = 0;
|
||||
isSpeaking = false;
|
||||
@ -281,7 +268,7 @@ namespace HeavenStudio.Games
|
||||
noHitOnce = false;
|
||||
}
|
||||
|
||||
public void missionControlDisplay(float beat, bool stay)
|
||||
public void missionControlDisplay(float beat, bool stay, float length)
|
||||
{
|
||||
missionControl.SetActive(true);
|
||||
string textToPut = "";
|
||||
@ -297,9 +284,9 @@ namespace HeavenStudio.Games
|
||||
|
||||
BeatAction.New(missionControl, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { missionControl.GetComponentInParent<Animator>().Play(textToPut, 0, 0); }),
|
||||
new BeatAction.Action(beat, delegate { alien.GetComponentInParent<Animator>().Play("alien_idle", 0, 0); }),
|
||||
new BeatAction.Action(beat, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
|
||||
new BeatAction.Action(length, delegate { missionControl.GetComponentInParent<Animator>().Play(textToPut, 0, 0); }),
|
||||
new BeatAction.Action(length, delegate { alien.GetComponentInParent<Animator>().Play("alien_idle", 0, 0); }),
|
||||
new BeatAction.Action(length, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
|
||||
|
||||
});
|
||||
|
||||
@ -307,7 +294,7 @@ namespace HeavenStudio.Games
|
||||
{
|
||||
BeatAction.New(missionControl, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 1f, delegate { missionControl.SetActive(false); }),
|
||||
new BeatAction.Action(length + 1f, delegate { missionControl.SetActive(false); }),
|
||||
});
|
||||
}
|
||||
else
|
||||
@ -357,7 +344,6 @@ namespace HeavenStudio.Games
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
public void AlienEmpty(PlayerActionEvent caller) //OnEmpty
|
||||
{
|
||||
//empty
|
||||
@ -367,54 +353,6 @@ namespace HeavenStudio.Games
|
||||
{
|
||||
return Random.Range(1, 11);
|
||||
}
|
||||
|
||||
//public void alienSuccessTest(PlayerActionEvent caller, float beat)
|
||||
//{
|
||||
// string[] sfxStrings = { "", "" };
|
||||
// string animString = "";
|
||||
// float off = 0f;
|
||||
// if (alienSpeakCount == translatorSpeakCount)
|
||||
// {
|
||||
// sfxStrings[0] = "firstContact/success_1";
|
||||
// sfxStrings[1] = "firstContact/success_2";
|
||||
// animString = "alien_success";
|
||||
// off = .15f;
|
||||
// }
|
||||
// else if(alienSpeakCount != translatorSpeakCount)
|
||||
// {
|
||||
// sfxStrings[0] = "firstContact/failAlien_1";
|
||||
// sfxStrings[1] = "firstContact/failAlien_2";
|
||||
// animString = "alien_fail";
|
||||
// off = .5f;
|
||||
// }
|
||||
|
||||
// string[] sounds = new string[] { sfxStrings[0], sfxStrings[0] };
|
||||
// var sound = new MultiSound.Sound[]
|
||||
// {
|
||||
// new MultiSound.Sound(sounds[0], beat),
|
||||
// new MultiSound.Sound(sounds[1], beat + .5f, offset: off)
|
||||
// };
|
||||
|
||||
// MultiSound.Play(sound);
|
||||
|
||||
// BeatAction.New(alien, new List<BeatAction.Action>()
|
||||
// {
|
||||
// new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); }),
|
||||
// new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); })
|
||||
// });
|
||||
|
||||
// BeatAction.New(translator.gameObject, new List<BeatAction.Action>()
|
||||
// {
|
||||
// new BeatAction.Action(beat, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
|
||||
// });
|
||||
|
||||
|
||||
// alienSpeakCount = 0;
|
||||
// translatorSpeakCount = 0;
|
||||
// isSpeaking = false;
|
||||
// hasMissed = false;
|
||||
// noHitOnce = false;
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
|
8
Assets/Scripts/Games/SpaceDance.meta
Normal file
8
Assets/Scripts/Games/SpaceDance.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2cb19f3c4fb4b5d45957acebed87a7cf
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
202
Assets/Scripts/Games/SpaceDance/SpaceDance.cs
Normal file
202
Assets/Scripts/Games/SpaceDance/SpaceDance.cs
Normal file
@ -0,0 +1,202 @@
|
||||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
public static class AgbSpaceDanceLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("turn right", delegate { SpaceDance.instance.DoTurnRight(eventCaller.currentEntity.beat); }, 2.0f, false),
|
||||
new GameAction("sit down", delegate { SpaceDance.instance.DoSitDown(eventCaller.currentEntity.beat); }, 2.0f, false),
|
||||
new GameAction("punch", delegate { SpaceDance.instance.DoPunch(eventCaller.currentEntity.beat); }, 2.0f, false),
|
||||
new GameAction("bop", delegate { SpaceDance.instance.Bop(eventCaller.currentEntity.beat); }, 1.0f, false),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
// using Scripts_SpaceDance;
|
||||
public class SpaceDance : Minigame
|
||||
{
|
||||
public Animator DancerP;
|
||||
public Animator Dancer1;
|
||||
public Animator Dancer2;
|
||||
public Animator Dancer3;
|
||||
public Animator Gramps;
|
||||
public Animator Hit;
|
||||
public GameObject Player;
|
||||
|
||||
public static SpaceDance instance;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
if (PlayerInput.Pressed() && !IsExpectingInputNow())
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceDance/inputBad");
|
||||
// Look at this later, sound effect has some weird clipping on it sometimes?? popping. like. fucking popopop idk why its doing that its fine theres no sample weirdness ughh
|
||||
}
|
||||
}
|
||||
|
||||
public void DoTurnRight(float beat)
|
||||
{
|
||||
ScheduleInput(beat, 1f, InputType.DIRECTION_RIGHT_DOWN, RightSuccess, RightMiss, RightEmpty);
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("spaceDance/voicelessTurn", beat),
|
||||
new MultiSound.Sound("spaceDance/dancerTurn", beat),
|
||||
new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f),
|
||||
});
|
||||
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { DancerP.Play("TurnRightStart", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Dancer1.Play("TurnRightStart", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Dancer2.Play("TurnRightStart", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Dancer3.Play("TurnRightStart", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Dancer1.Play("TurnRightDo", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Dancer2.Play("TurnRightDo", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Dancer3.Play("TurnRightDo", -1, 0);}),
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public void DoSitDown(float beat)
|
||||
{
|
||||
ScheduleInput(beat, 1f, InputType.DIRECTION_DOWN_DOWN, SitSuccess, SitMiss, SitEmpty);
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("spaceDance/voicelessSit", beat),
|
||||
new MultiSound.Sound("spaceDance/dancerLets", beat),
|
||||
new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f),
|
||||
new MultiSound.Sound("spaceDance/dancerDown", beat + 1f),
|
||||
});
|
||||
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { DancerP.Play("SitDownStart", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Dancer1.Play("SitDownStart", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Dancer2.Play("SitDownStart", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Dancer3.Play("SitDownStart", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Dancer1.Play("SitDownDo", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Dancer2.Play("SitDownDo", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Dancer3.Play("SitDownDo", -1, 0);}),
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public void DoPunch(float beat)
|
||||
{
|
||||
ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, PunchSuccess, PunchMiss, PunchEmpty);
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("spaceDance/voicelessPunch", beat),
|
||||
new MultiSound.Sound("spaceDance/dancerPa", beat),
|
||||
new MultiSound.Sound("spaceDance/voicelessPunch", beat + 0.5f),
|
||||
new MultiSound.Sound("spaceDance/dancerPa", beat + 0.5f),
|
||||
new MultiSound.Sound("spaceDance/voicelessPunch", beat + 1f),
|
||||
new MultiSound.Sound("spaceDance/dancerPa", beat + 1f),
|
||||
new MultiSound.Sound("spaceDance/dancerPunch", beat + 1.5f),
|
||||
});
|
||||
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { DancerP.Play("PunchStartInner", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Dancer1.Play("PunchStartInner", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Dancer2.Play("PunchStartInner", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Dancer3.Play("PunchStartInner", -1, 0);}),
|
||||
new BeatAction.Action(beat + 0.5f, delegate { DancerP.Play("PunchStartOuter", -1, 0);}),
|
||||
new BeatAction.Action(beat + 0.5f, delegate { Dancer1.Play("PunchStartOuter", -1, 0);}),
|
||||
new BeatAction.Action(beat + 0.5f, delegate { Dancer2.Play("PunchStartOuter", -1, 0);}),
|
||||
new BeatAction.Action(beat + 0.5f, delegate { Dancer3.Play("PunchStartOuter", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { DancerP.Play("PunchStartInner", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Dancer1.Play("PunchStartInner", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Dancer2.Play("PunchStartInner", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Dancer3.Play("PunchStartInner", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { Dancer1.Play("PunchDo", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { Dancer2.Play("PunchDo", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { Dancer3.Play("PunchDo", -1, 0);}),
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public void Bop(float beat)
|
||||
{
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { DancerP.Play("Bop", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Dancer1.Play("Bop", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Dancer2.Play("Bop", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Dancer3.Play("Bop", -1, 0);}),
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public void RightSuccess(PlayerActionEvent caller, float state)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceDance/inputGood");
|
||||
DancerP.Play("TurnRightDo", -1, 0);
|
||||
}
|
||||
|
||||
public void RightMiss(PlayerActionEvent caller)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
|
||||
DancerP.Play("Ouch", -1, 0);
|
||||
Hit.Play("HitTurn", -1, 0);
|
||||
}
|
||||
|
||||
public void RightEmpty(PlayerActionEvent caller)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SitSuccess(PlayerActionEvent caller, float state)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceDance/inputGood");
|
||||
DancerP.Play("SitDownDo", -1, 0);
|
||||
}
|
||||
|
||||
public void SitMiss(PlayerActionEvent caller)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
|
||||
DancerP.Play("Ouch", -1, 0);
|
||||
Hit.Play("HitSit", -1, 0);
|
||||
}
|
||||
|
||||
public void SitEmpty(PlayerActionEvent caller)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void PunchSuccess(PlayerActionEvent caller, float state)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceDance/inputGood");
|
||||
DancerP.Play("PunchDo", -1, 0);
|
||||
}
|
||||
|
||||
public void PunchMiss(PlayerActionEvent caller)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
|
||||
DancerP.Play("Ouch", -1, 0);
|
||||
Hit.Play("HitPunch", -1, 0);
|
||||
}
|
||||
|
||||
public void PunchEmpty(PlayerActionEvent caller)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9557e460670800e458d7bb141135de55
|
||||
guid: 8dbd5e988233f9a4f931eddbafe8719a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -12,6 +12,10 @@ namespace HeavenStudio.Games.Loaders
|
||||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("tapTrial", "Tap Trial \n<color=#eb5454>[WIP don't use]</color>", "93ffb3", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", delegate { TapTrial.instance.Bop(eventCaller.currentEntity.toggle); }, .5f, false, new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Bop", "Whether both will bop to the beat or not")
|
||||
}),
|
||||
new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 2.0f, false),
|
||||
new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),
|
||||
new GameAction("triple tap", delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, 4.0f, false),
|
||||
@ -31,6 +35,9 @@ namespace HeavenStudio.Games
|
||||
[Header("References")]
|
||||
public TapTrialPlayer player;
|
||||
public GameObject tap;
|
||||
[SerializeField] List<Animator> monkeys;
|
||||
bool goBop;
|
||||
float lastReportedBeat = 0f;
|
||||
|
||||
public static TapTrial instance { get; set; }
|
||||
|
||||
@ -39,14 +46,72 @@ namespace HeavenStudio.Games
|
||||
instance = this;
|
||||
}
|
||||
|
||||
// The following is all solely animations for placeholder. This isn't playable
|
||||
private void Update()
|
||||
{
|
||||
if (goBop)
|
||||
{
|
||||
if (Conductor.instance.ReportBeat(ref lastReportedBeat))
|
||||
{
|
||||
monkeys[0].Play("Bop", 0, 0);
|
||||
monkeys[1].Play("Bop", 0, 0);
|
||||
}
|
||||
else if (Conductor.instance.songPositionInBeats < lastReportedBeat)
|
||||
{
|
||||
lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Bop(bool isBopping)
|
||||
{
|
||||
if (isBopping)
|
||||
{
|
||||
goBop = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
goBop = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Tap(float beat)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("tapTrial/ook");
|
||||
player.anim.Play("TapPrepare", 0, 0);
|
||||
|
||||
CreateTap(beat);
|
||||
//Monkey Tap Prepare Anim
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { monkeys[0].Play("TapPrepare"); }),
|
||||
new BeatAction.Action(beat, delegate { monkeys[1].Play("TapPrepare"); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("Tap"); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { monkeys[1].Play("Tap"); }),
|
||||
});
|
||||
//CreateTap(beat);
|
||||
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty);
|
||||
}
|
||||
|
||||
public void OnTap(PlayerActionEvent caller, float beat)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("tapTrial/tap");
|
||||
player.anim.Play("Tap", 0, 0);
|
||||
}
|
||||
|
||||
public void OnDoubleTap(PlayerActionEvent caller, float beat)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("tapTrial/tap");
|
||||
player.anim.Play("DoubleTap", 0, 0);
|
||||
}
|
||||
|
||||
public void OnTapMiss(PlayerActionEvent caller)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnEmpty(PlayerActionEvent caller)
|
||||
{
|
||||
//empty
|
||||
}
|
||||
|
||||
public void DoubleTap(float beat)
|
||||
@ -59,13 +124,24 @@ namespace HeavenStudio.Games
|
||||
|
||||
player.anim.Play("DoubleTapPrepare", 0, 0);
|
||||
|
||||
GameObject beatAction = new GameObject();
|
||||
beatAction.transform.SetParent(this.transform);
|
||||
BeatAction.New(beatAction, new List<BeatAction.Action>()
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.0f, delegate { CreateTap(beat, 1); }),
|
||||
new BeatAction.Action(beat + 0.5f, delegate { CreateTap(beat + 0.5f, 1); }),
|
||||
new BeatAction.Action(beat, delegate { monkeys[0].Play("DoubleTapPrepare", 0, 0); }),
|
||||
new BeatAction.Action(beat + .5f, delegate { monkeys[0].Play("DoubleTapPrepare_2", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("DoubleTap", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { monkeys[0].Play("DoubleTap", 0, 0); }),
|
||||
});
|
||||
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { monkeys[1].Play("DoubleTapPrepare", 0, 0); }),
|
||||
new BeatAction.Action(beat + .5f, delegate { monkeys[1].Play("DoubleTapPrepare_2", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { monkeys[1].Play("DoubleTap", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { monkeys[1].Play("DoubleTap", 0, 0); }),
|
||||
});
|
||||
|
||||
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
|
||||
ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
|
||||
}
|
||||
|
||||
public void TripleTap(float beat)
|
||||
@ -76,17 +152,38 @@ namespace HeavenStudio.Games
|
||||
new MultiSound.Sound("tapTrial/ooki2", beat + 0.5f)
|
||||
});
|
||||
|
||||
player.anim.Play("PosePrepare", 0, 0);
|
||||
//player.anim.Play("PosePrepare", 0, 0);
|
||||
player.tripleOffset = 0;
|
||||
|
||||
GameObject beatAction = new GameObject();
|
||||
beatAction.transform.SetParent(this.transform);
|
||||
BeatAction.New(beatAction, new List<BeatAction.Action>()
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 1.0f, delegate { CreateTap(beat + 1.0f, 2); }),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { CreateTap(beat + 1.5f, 2); }),
|
||||
new BeatAction.Action(beat + 2.0f, delegate { CreateTap(beat + 2.0f, 2); }),
|
||||
new BeatAction.Action(beat, delegate { player.anim.Play("PosePrepare_1", 0, 0);}),
|
||||
new BeatAction.Action(beat + .5f, delegate { player.anim.Play("PosePrepare_2", 0, 0);}),
|
||||
});
|
||||
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { monkeys[0].Play("PostPrepare_1", 0, 0); }),
|
||||
new BeatAction.Action(beat + .5f, delegate { monkeys[0].Play("PostPrepare_2", 0, 0); }),
|
||||
new BeatAction.Action(beat + 2f, delegate { monkeys[0].Play("PostTap", 0, 0); }),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { monkeys[0].Play("PostTap", 0, 0);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { monkeys[0].Play("PostTap", 0, 0);}),
|
||||
});
|
||||
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { monkeys[1].Play("PostPrepare_1", 0, 0); }),
|
||||
new BeatAction.Action(beat + .5f, delegate { monkeys[1].Play("PostPrepare_2", 0, 0); }),
|
||||
new BeatAction.Action(beat + 2f, delegate { monkeys[1].Play("PostTap", 0, 0); }),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { monkeys[1].Play("PostTap", 0, 0);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { monkeys[1].Play("PostTap", 0, 0);}),
|
||||
});
|
||||
|
||||
|
||||
|
||||
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty);
|
||||
ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
|
||||
ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty);
|
||||
}
|
||||
|
||||
public void JumpTap(float beat)
|
||||
|
@ -21,6 +21,15 @@ namespace HeavenStudio
|
||||
public static string levelLocation;
|
||||
public static bool officialLevel;
|
||||
|
||||
public static int CustomScreenWidth = 1280;
|
||||
public static int CustomScreenHeight = 720;
|
||||
|
||||
public static readonly (int width, int height)[] DEFAULT_SCREEN_SIZES = new[] { (1280, 720), (1920, 1080), (2560, 1440), (3840, 2160)};
|
||||
public static readonly string[] DEFAULT_SCREEN_SIZES_STRING = new[] { "1280x720", "1920x1080", "2560x1440", "3840x2160", "Custom" };
|
||||
public static int ScreenSizeIndex = 0;
|
||||
|
||||
public static float MasterVolume = 0.8f;
|
||||
|
||||
public enum Scenes : int
|
||||
{
|
||||
SplashScreen = 0,
|
||||
@ -97,6 +106,40 @@ namespace HeavenStudio
|
||||
fade.GetComponent<SpriteRenderer>().color = new Color(0, 0, 0, 0);
|
||||
fade.GetComponent<SpriteRenderer>().DOColor(Color.black, fadeDuration).OnComplete(() => { SceneManager.LoadScene(loadedScene); fade.GetComponent<SpriteRenderer>().DOColor(new Color(0, 0, 0, 0), fadeDuration).OnComplete(() => { Destroy(fade); }); });
|
||||
}
|
||||
}
|
||||
|
||||
public static void WindowFullScreen()
|
||||
{
|
||||
Debug.Log("WindowFullScreen");
|
||||
if (!Screen.fullScreen)
|
||||
{
|
||||
// Set the resolution to the display's current resolution
|
||||
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow);
|
||||
Screen.fullScreen = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Screen.SetResolution(1280, 720, FullScreenMode.Windowed);
|
||||
Screen.fullScreen = false;
|
||||
}
|
||||
}
|
||||
|
||||
public static void ChangeScreenSize()
|
||||
{
|
||||
FullScreenMode mode = Screen.fullScreenMode;
|
||||
if (ScreenSizeIndex == DEFAULT_SCREEN_SIZES_STRING.Length - 1)
|
||||
{
|
||||
Screen.SetResolution(CustomScreenWidth, CustomScreenHeight, mode);
|
||||
}
|
||||
else
|
||||
{
|
||||
Screen.SetResolution(DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width, DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height, mode);
|
||||
}
|
||||
}
|
||||
|
||||
public static void ChangeMasterVolume(float value)
|
||||
{
|
||||
MasterVolume = value;
|
||||
AudioListener.volume = MasterVolume;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -171,4 +171,38 @@ namespace HeavenStudio.Editor.Commands
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Duplicate : IAction
|
||||
{
|
||||
List<TimelineEventObj> eventObjs;
|
||||
List<TimelineEventObj> copiedObjs;
|
||||
|
||||
public Duplicate(List<TimelineEventObj> eventObjs)
|
||||
{
|
||||
this.eventObjs = eventObjs;
|
||||
}
|
||||
|
||||
public void Execute()
|
||||
{
|
||||
}
|
||||
|
||||
public void Redo()
|
||||
{
|
||||
for (int i = 0; i < copiedObjs.Count; i++)
|
||||
{
|
||||
Beatmap.Entity e = copiedObjs[i].entity;
|
||||
eventObjs[i] = Timeline.instance.AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * Timeline.instance.LayerHeight()), e, true, e.eventObj.eventObjID);
|
||||
}
|
||||
}
|
||||
|
||||
public void Undo()
|
||||
{
|
||||
copiedObjs = eventObjs;
|
||||
for (int i = 0; i < eventObjs.Count; i++)
|
||||
{
|
||||
Selections.instance.Deselect(eventObjs[i]);
|
||||
Timeline.instance.DestroyEventObject(eventObjs[i].entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -9,10 +9,8 @@ namespace HeavenStudio.Editor
|
||||
{
|
||||
public EventParameterManager eventParameterManager;
|
||||
|
||||
// this is programmed on duct tape https://youtu.be/zMWA0ipQ94w?t=868
|
||||
private void LateUpdate()
|
||||
{
|
||||
eventParameterManager.canDisable = true;
|
||||
for (int i = 0; i < transform.childCount; i++)
|
||||
{
|
||||
if (Editor.MouseInRectTransform(transform.GetChild(i).GetComponent<RectTransform>()))
|
||||
|
@ -13,6 +13,7 @@ using TMPro;
|
||||
using Starpelly;
|
||||
using SFB;
|
||||
|
||||
using HeavenStudio.Editor;
|
||||
using HeavenStudio.Editor.Track;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
@ -63,10 +64,11 @@ namespace HeavenStudio.Editor
|
||||
private bool loadedMusic = false;
|
||||
private string currentRemixPath = "";
|
||||
private string remixName = "";
|
||||
private bool fullscreen;
|
||||
public bool fullscreen;
|
||||
public bool discordDuringTesting = false;
|
||||
public bool canSelect = true;
|
||||
public bool editingInputField = false;
|
||||
public bool isCursorEnabled = true;
|
||||
|
||||
public static Editor instance { get; private set; }
|
||||
|
||||
@ -199,7 +201,8 @@ namespace HeavenStudio.Editor
|
||||
|
||||
for (int i = 0; i < selectedEvents.Count; i++)
|
||||
{
|
||||
if (selectedEvents[i].isCreating == false)
|
||||
//TODO: this is in LateUpdate, so this will never run! change this to something that works properly
|
||||
if (!(selectedEvents[i].isCreating || selectedEvents[i].wasDuplicated))
|
||||
{
|
||||
result.Add(selectedEvents[i]);
|
||||
}
|
||||
@ -412,6 +415,7 @@ namespace HeavenStudio.Editor
|
||||
bytes = ms.ToArray();
|
||||
Conductor.instance.musicSource.clip = OggVorbis.VorbisPlugin.ToAudioClip(bytes, "music");
|
||||
loadedMusic = true;
|
||||
Timeline.FitToSong();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -455,7 +459,7 @@ namespace HeavenStudio.Editor
|
||||
MainCanvas.enabled = true;
|
||||
EditorCamera.enabled = true;
|
||||
GameCamera.instance.camera.targetTexture = ScreenRenderTexture;
|
||||
GameManager.instance.CursorCam.enabled = true;
|
||||
GameManager.instance.CursorCam.enabled = true && isCursorEnabled;
|
||||
GameManager.instance.OverlayCamera.targetTexture = ScreenRenderTexture;
|
||||
fullscreen = false;
|
||||
|
||||
|
@ -49,6 +49,7 @@ namespace HeavenStudio.Editor
|
||||
Disable();
|
||||
}
|
||||
}
|
||||
canDisable = true;
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
|
@ -10,6 +10,7 @@ namespace HeavenStudio.Editor
|
||||
public class SettingsDialog : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject settingsMenu;
|
||||
//this may all be moved to a different script in the future
|
||||
|
||||
private void Start() {}
|
||||
|
||||
|
20
Assets/Scripts/LevelEditor/SettingsDialog/TabButton.cs
Normal file
20
Assets/Scripts/LevelEditor/SettingsDialog/TabButton.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using HeavenStudio.Editor.Track;
|
||||
|
||||
using TMPro;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class TabButton : MonoBehaviour
|
||||
{
|
||||
[SerializeField] GameObject Content;
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
var tabsManager = transform.parent.GetComponent<TabsManager>();
|
||||
tabsManager.SetActiveContent(Content);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f32d53b1d58c64e41b71bd7520435169
|
||||
guid: 72c5153eb89ce5d4eb324d72a9627670
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
8
Assets/Scripts/LevelEditor/SettingsDialog/Tabs.meta
Normal file
8
Assets/Scripts/LevelEditor/SettingsDialog/Tabs.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f40824f5d4f2d0545ab42811c01c4470
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,54 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using HeavenStudio.Editor.Track;
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.StudioDance;
|
||||
|
||||
using TMPro;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class CreditsLegalSettings : MonoBehaviour
|
||||
{
|
||||
private int SecretCounter = 0;
|
||||
private bool SecretActive = false;
|
||||
[SerializeField] private GameObject secretObject;
|
||||
[SerializeField] private StudioDanceManager secretContent;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
SecretCounter = 0;
|
||||
secretObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void OnClickCountUp()
|
||||
{
|
||||
SecretCounter++;
|
||||
Debug.Log("SecretCounter: " + SecretCounter);
|
||||
if (SecretCounter == 10)
|
||||
{
|
||||
secretObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClickSecret()
|
||||
{
|
||||
if (SecretActive) return;
|
||||
|
||||
SecretActive = true;
|
||||
Jukebox.PlayOneShot("applause");
|
||||
Debug.Log("Activating Studio Dance...");
|
||||
|
||||
secretContent.OpenDanceWindow();
|
||||
}
|
||||
|
||||
public void MakeSecretInactive()
|
||||
{
|
||||
SecretCounter = 0;
|
||||
secretObject.SetActive(false);
|
||||
SecretActive = false;
|
||||
secretContent.CloseDanceWindow();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b489f3aef16a65499f9596abda39c35
|
||||
guid: 406705ab8ec428e439d9138fd4984a9e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -0,0 +1,75 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
using TMPro;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class DispAudioSettings : MonoBehaviour
|
||||
{
|
||||
public TMP_Dropdown resolutionsDropdown;
|
||||
public GameObject customSetter;
|
||||
public TMP_InputField widthInputField, heightInputField;
|
||||
|
||||
|
||||
public Slider volSlider;
|
||||
public TMP_InputField volLabel;
|
||||
|
||||
private void Start() {
|
||||
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
|
||||
var vals = GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING;
|
||||
for (int i = 0; i < vals.Length; i++)
|
||||
{
|
||||
TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
|
||||
optionData.text = vals[i];
|
||||
dropDownData.Add(optionData);
|
||||
}
|
||||
resolutionsDropdown.AddOptions(dropDownData);
|
||||
resolutionsDropdown.value = GlobalGameManager.ScreenSizeIndex;
|
||||
|
||||
resolutionsDropdown.onValueChanged.AddListener(delegate
|
||||
{
|
||||
GlobalGameManager.ScreenSizeIndex = resolutionsDropdown.value;
|
||||
|
||||
customSetter.SetActive(resolutionsDropdown.value == GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING.Length - 1);
|
||||
});
|
||||
|
||||
widthInputField.onEndEdit.AddListener(delegate
|
||||
{
|
||||
GlobalGameManager.CustomScreenWidth = System.Math.Max(int.Parse(widthInputField.text), 64);
|
||||
widthInputField.text = GlobalGameManager.CustomScreenWidth.ToString();
|
||||
});
|
||||
heightInputField.onEndEdit.AddListener(delegate
|
||||
{
|
||||
GlobalGameManager.CustomScreenHeight = System.Math.Max(int.Parse(heightInputField.text), 64);
|
||||
heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
|
||||
});
|
||||
|
||||
volSlider.value = GlobalGameManager.MasterVolume;
|
||||
volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
|
||||
}
|
||||
|
||||
public void WindowFullScreen()
|
||||
{
|
||||
GlobalGameManager.WindowFullScreen();
|
||||
}
|
||||
|
||||
public void WindowConfirmSize()
|
||||
{
|
||||
GlobalGameManager.ChangeScreenSize();
|
||||
}
|
||||
|
||||
public void OnVolSliderChanged()
|
||||
{
|
||||
GlobalGameManager.ChangeMasterVolume(volSlider.value);
|
||||
volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
|
||||
}
|
||||
|
||||
public void OnVolLabelChanged()
|
||||
{
|
||||
volSlider.value = (float)System.Math.Round(System.Convert.ToSingle(volLabel.text), 2);
|
||||
GlobalGameManager.ChangeMasterVolume(volSlider.value);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 752cb90567101a545ab1e2aeae732a9f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,20 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class EditorSettings : MonoBehaviour
|
||||
{
|
||||
public Toggle cursorCheckbox;
|
||||
|
||||
public void OnCursorCheckboxChanged()
|
||||
{
|
||||
Editor.instance.isCursorEnabled = cursorCheckbox.isOn;
|
||||
if (!Editor.instance.fullscreen)
|
||||
{
|
||||
GameManager.instance.CursorCam.enabled = Editor.instance.isCursorEnabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4dcd15958462e4e488a04ef094e7ffcb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
24
Assets/Scripts/LevelEditor/SettingsDialog/TabsManager.cs
Normal file
24
Assets/Scripts/LevelEditor/SettingsDialog/TabsManager.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using HeavenStudio.Editor.Track;
|
||||
|
||||
using TMPro;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class TabsManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] GameObject activeContent;
|
||||
|
||||
public void SetActiveContent(GameObject content)
|
||||
{
|
||||
if (activeContent != null)
|
||||
{
|
||||
activeContent.SetActive(false);
|
||||
}
|
||||
activeContent = content;
|
||||
activeContent.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 113bf5aff4fe7ee408630b5e487451af
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,28 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class SnapDialog : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject snapSetter;
|
||||
private void Awake()
|
||||
{
|
||||
}
|
||||
|
||||
public void SwitchSnapDialog()
|
||||
{
|
||||
if(snapSetter.activeSelf) {
|
||||
snapSetter.SetActive(false);
|
||||
} else {
|
||||
snapSetter.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,43 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class TempoFinder : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject tempoFinder;
|
||||
private bool pressed;
|
||||
private float timePressed;
|
||||
[SerializeField] private BPMText bpmText;
|
||||
private void Awake()
|
||||
{
|
||||
pressed = false;
|
||||
timePressed = 0f;
|
||||
}
|
||||
public void SwitchTempoDialog()
|
||||
{
|
||||
if(tempoFinder.activeSelf) {
|
||||
tempoFinder.SetActive(false);
|
||||
timePressed = 0;
|
||||
bpmText.ResetText();
|
||||
} else {
|
||||
tempoFinder.SetActive(true);
|
||||
}
|
||||
}
|
||||
public void TapBPM()
|
||||
{
|
||||
pressed = true;
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
timePressed += Time.deltaTime;
|
||||
if(pressed)
|
||||
{
|
||||
pressed = false;
|
||||
bpmText.ChangeText(timePressed);
|
||||
timePressed = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class TempoFinderButton : Button, IPointerDownHandler
|
||||
{
|
||||
public TempoFinder tempoFinder;
|
||||
public override void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
if (eventData.button == PointerEventData.InputButton.Left)
|
||||
{
|
||||
tempoFinder.TapBPM();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -330,11 +330,10 @@ namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
movingPlayback = true;
|
||||
}
|
||||
else if (Input.GetMouseButtonUp(1))
|
||||
else if (Input.GetMouseButtonUp(1) || Conductor.instance.isPlaying)
|
||||
{
|
||||
movingPlayback = false;
|
||||
}
|
||||
|
||||
if (movingPlayback)
|
||||
{
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
|
||||
@ -554,7 +553,7 @@ namespace HeavenStudio.Editor.Track
|
||||
else
|
||||
{
|
||||
entity.eventObj = g.GetComponent<TimelineEventObj>();
|
||||
entity.track = (int)(g.transform.localPosition.y / LayerHeight() * -1);
|
||||
entity.track = entity.eventObj.GetTrack();
|
||||
}
|
||||
|
||||
|
||||
@ -611,14 +610,22 @@ namespace HeavenStudio.Editor.Track
|
||||
return eventObj;
|
||||
}
|
||||
|
||||
public TimelineEventObj CopyEventObject(Beatmap.Entity e)
|
||||
private List<TimelineEventObj> duplicatedEventObjs = new List<TimelineEventObj>();
|
||||
public TimelineEventObj CopyEventObject(TimelineEventObj e)
|
||||
{
|
||||
Beatmap.Entity clone = e.DeepCopy();
|
||||
Beatmap.Entity clone = e.entity.DeepCopy();
|
||||
TimelineEventObj dup = AddEventObject(clone.datamodel, false, new Vector3(clone.beat, -clone.track * Timeline.instance.LayerHeight()), clone, true, RandomID());
|
||||
duplicatedEventObjs.Add(dup);
|
||||
|
||||
return dup;
|
||||
}
|
||||
|
||||
public void FinalizeDuplicateEventStack()
|
||||
{
|
||||
CommandManager.instance.Execute(new Commands.Duplicate(duplicatedEventObjs));
|
||||
duplicatedEventObjs = new List<TimelineEventObj>();
|
||||
}
|
||||
|
||||
public void DestroyEventObject(Beatmap.Entity entity)
|
||||
{
|
||||
if (EventParameterManager.instance.entity == entity)
|
||||
@ -645,12 +652,12 @@ namespace HeavenStudio.Editor.Track
|
||||
public float SnapToLayer(float y)
|
||||
{
|
||||
float size = LayerHeight();
|
||||
return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * 3, 0);
|
||||
return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * 3f, 0f);
|
||||
}
|
||||
|
||||
public float LayerHeight()
|
||||
{
|
||||
return LayersRect.rect.height / 4;
|
||||
return LayersRect.rect.height / 4f;
|
||||
}
|
||||
|
||||
public void SetPlaybackSpeed(float speed)
|
||||
|
@ -38,11 +38,10 @@ namespace HeavenStudio.Editor.Track
|
||||
public bool resizable;
|
||||
public bool resizing;
|
||||
public bool moving;
|
||||
public bool wasDuplicated;
|
||||
private bool resizingLeft;
|
||||
private bool resizingRight;
|
||||
private bool inResizeRegion;
|
||||
private bool wasDuplicated;
|
||||
public Vector2 lastMovePos;
|
||||
public bool isCreating;
|
||||
public string eventObjID;
|
||||
|
||||
@ -60,8 +59,6 @@ namespace HeavenStudio.Editor.Track
|
||||
Destroy(resizeGraphic.gameObject);
|
||||
}
|
||||
|
||||
lastMovePos = transform.localPosition;
|
||||
|
||||
// what the fuck????
|
||||
// moveTemp = new GameObject();
|
||||
// moveTemp.transform.SetParent(this.transform.parent);
|
||||
@ -120,7 +117,10 @@ namespace HeavenStudio.Editor.Track
|
||||
selectedImage.gameObject.SetActive(true);
|
||||
for (int i = 0; i < outline.childCount; i++)
|
||||
{
|
||||
outline.GetChild(i).GetComponent<Image>().color = Color.cyan;
|
||||
if (moving)
|
||||
outline.GetChild(i).GetComponent<Image>().color = Color.magenta;
|
||||
else
|
||||
outline.GetChild(i).GetComponent<Image>().color = Color.cyan;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -153,29 +153,33 @@ namespace HeavenStudio.Editor.Track
|
||||
|
||||
if (!resizing)
|
||||
{
|
||||
if (Input.GetMouseButtonUp(0) && Timeline.instance.timelineState.selected)
|
||||
{
|
||||
if (Timeline.instance.eventObjs.FindAll(c => c.mouseHovering).Count == 0 && Timeline.instance.eventObjs.FindAll(c => c.moving).Count == 0 && !BoxSelection.instance.selecting && Timeline.instance.eventObjs.FindAll(c => c.resizing).Count == 0)
|
||||
{
|
||||
if (!Input.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
// Selections.instance.Deselect(this);
|
||||
}
|
||||
}
|
||||
|
||||
// OnUp();
|
||||
}
|
||||
|
||||
if (Timeline.instance.eventObjs.FindAll(c => c.moving).Count > 0 && selected)
|
||||
{
|
||||
//duplicate the entity if holding alt or r-click
|
||||
if ((!wasDuplicated) && (Input.GetKey(KeyCode.LeftAlt) || Input.GetMouseButton(1)))
|
||||
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
||||
//duplicate the entity if holding alt or m-click
|
||||
if ((!wasDuplicated) && (Input.GetKey(KeyCode.LeftAlt) || Input.GetMouseButton(2)))
|
||||
{
|
||||
wasDuplicated = true;
|
||||
var te = Timeline.instance.CopyEventObject(entity);
|
||||
Selections.instance.Deselect(this);
|
||||
this.wasDuplicated = false;
|
||||
this.moving = false;
|
||||
|
||||
var te = Timeline.instance.CopyEventObject(this);
|
||||
|
||||
Selections.instance.DragSelect(te);
|
||||
|
||||
te.wasDuplicated = true;
|
||||
te.transform.localPosition = transform.localPosition;
|
||||
te.lastPos_ = transform.localPosition;
|
||||
|
||||
for (int i = 0; i < Timeline.instance.eventObjs.Count; i++)
|
||||
{
|
||||
Timeline.instance.eventObjs[i].startPosX = mousePos.x - Timeline.instance.eventObjs[i].transform.position.x;
|
||||
Timeline.instance.eventObjs[i].startPosY = mousePos.y - Timeline.instance.eventObjs[i].transform.position.y;
|
||||
}
|
||||
|
||||
te.moving = true;
|
||||
}
|
||||
|
||||
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
||||
|
||||
lastPos_ = transform.localPosition;
|
||||
|
||||
@ -192,6 +196,9 @@ namespace HeavenStudio.Editor.Track
|
||||
}
|
||||
else if (resizingLeft)
|
||||
{
|
||||
if (moving)
|
||||
moving = false;
|
||||
|
||||
SetPivot(new Vector2(1, rectTransform.pivot.y));
|
||||
Vector2 sizeDelta = rectTransform.sizeDelta;
|
||||
|
||||
@ -207,6 +214,9 @@ namespace HeavenStudio.Editor.Track
|
||||
}
|
||||
else if (resizingRight)
|
||||
{
|
||||
if (moving)
|
||||
moving = false;
|
||||
|
||||
Vector2 sizeDelta = rectTransform.sizeDelta;
|
||||
|
||||
Vector2 mousePos;
|
||||
@ -231,7 +241,12 @@ namespace HeavenStudio.Editor.Track
|
||||
if (resizable)
|
||||
Cursor.SetCursor(Resources.Load<Texture2D>("Cursors/horizontal_resize"), new Vector2(8, 8), CursorMode.Auto);
|
||||
}
|
||||
else if (Timeline.instance.eventObjs.FindAll(c => c.inResizeRegion).Count == 0 && Timeline.instance.eventObjs.FindAll(c => c.resizing).Count == 0)
|
||||
// should consider adding this someday
|
||||
// else if (moving && selected || mouseHovering && selected)
|
||||
// {
|
||||
// Cursor.SetCursor(Resources.Load<Texture2D>("Cursors/move"), new Vector2(8, 8), CursorMode.Auto);
|
||||
// }
|
||||
else
|
||||
{
|
||||
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
|
||||
}
|
||||
@ -276,8 +291,6 @@ namespace HeavenStudio.Editor.Track
|
||||
}
|
||||
|
||||
moving = true;
|
||||
// lastMovePos = transform.localPosition;
|
||||
// OnComplete();
|
||||
}
|
||||
}
|
||||
else if (Input.GetMouseButton(1))
|
||||
@ -293,13 +306,17 @@ namespace HeavenStudio.Editor.Track
|
||||
|
||||
if (selected && Timeline.instance.timelineState.selected)
|
||||
{
|
||||
if (wasDuplicated)
|
||||
{
|
||||
Timeline.instance.FinalizeDuplicateEventStack();
|
||||
wasDuplicated = false;
|
||||
}
|
||||
if (eligibleToMove)
|
||||
{
|
||||
OnComplete(true);
|
||||
}
|
||||
|
||||
moving = false;
|
||||
wasDuplicated = false;
|
||||
|
||||
Cancel();
|
||||
if (isCreating == true)
|
||||
@ -390,7 +407,7 @@ namespace HeavenStudio.Editor.Track
|
||||
|
||||
private void OnMove()
|
||||
{
|
||||
if (GameManager.instance.Beatmap.entities.FindAll(c => c.beat == this.transform.localPosition.x && c.track == GetTrack()).Count > 0)
|
||||
if (GameManager.instance.Beatmap.entities.FindAll(c => c.beat == this.transform.localPosition.x && c.track == GetTrack() && c != this.entity).Count > 0)
|
||||
{
|
||||
eligibleToMove = false;
|
||||
}
|
||||
@ -451,7 +468,7 @@ namespace HeavenStudio.Editor.Track
|
||||
|
||||
public int GetTrack()
|
||||
{
|
||||
return (int)(this.transform.localPosition.y / Timeline.instance.LayerHeight()) * -1;
|
||||
return (int)Mathf.Round(this.transform.localPosition.y / Timeline.instance.LayerHeight()) * -1;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
|
8
Assets/Scripts/StudioDance.meta
Normal file
8
Assets/Scripts/StudioDance.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 865b25422d0ff654cacdd7387de6873c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
57
Assets/Scripts/StudioDance/Dancer.cs
Normal file
57
Assets/Scripts/StudioDance/Dancer.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using UnityEngine;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.StudioDance
|
||||
{
|
||||
public class Dancer : MonoBehaviour
|
||||
{
|
||||
private Animator animator;
|
||||
private float lastReportedBeat = 0f;
|
||||
private float currentBeat = 0f;
|
||||
|
||||
private bool isDance = false;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
animator = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond == null || !cond.isPlaying)
|
||||
{
|
||||
if (!isDance) return;
|
||||
if (currentBeat % 2 != 0)
|
||||
{
|
||||
animator.DoScaledAnimationAsync("PoseL");
|
||||
}
|
||||
else
|
||||
{
|
||||
animator.DoScaledAnimationAsync("PoseR");
|
||||
}
|
||||
isDance = false;
|
||||
return;
|
||||
}
|
||||
isDance = true;
|
||||
|
||||
if (cond.ReportBeat(ref lastReportedBeat))
|
||||
{
|
||||
currentBeat = lastReportedBeat;
|
||||
}
|
||||
else if (cond.songPositionInBeats < lastReportedBeat)
|
||||
{
|
||||
lastReportedBeat = Mathf.Round(cond.songPositionInBeats);
|
||||
}
|
||||
|
||||
if (currentBeat % 2 != 0)
|
||||
{
|
||||
animator.DoScaledAnimation("DanceL", currentBeat);
|
||||
}
|
||||
else
|
||||
{
|
||||
animator.DoScaledAnimation("DanceR", currentBeat);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/StudioDance/Dancer.cs.meta
Normal file
11
Assets/Scripts/StudioDance/Dancer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e57f95bd19852bc46a88eb6f67404fce
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
26
Assets/Scripts/StudioDance/StudioDanceManager.cs
Normal file
26
Assets/Scripts/StudioDance/StudioDanceManager.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using HeavenStudio;
|
||||
|
||||
namespace HeavenStudio.StudioDance
|
||||
{
|
||||
public class StudioDanceManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject windowBase;
|
||||
[SerializeField] private Transform windowHolder;
|
||||
[SerializeField] private GameObject content;
|
||||
|
||||
public void OpenDanceWindow()
|
||||
{
|
||||
var mobj = GameObject.Instantiate(windowBase, windowHolder);
|
||||
mobj.SetActive(true);
|
||||
content.SetActive(true);
|
||||
}
|
||||
|
||||
public void CloseDanceWindow()
|
||||
{
|
||||
content.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/StudioDance/StudioDanceManager.cs.meta
Normal file
11
Assets/Scripts/StudioDance/StudioDanceManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f906c9e16af974d409dd19d0836bb9c6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user