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Stretch Camera VFX Event + Fixes (#586)
* fixed blue bear bug * glee club fix * added stretch camera vfx event * toss boys crouch fixed
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@ -35,7 +35,6 @@ namespace HeavenStudio.Games.Scripts_TossBoys
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DoAnimationScaledAsync("Whiff", 0.5f);
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SoundByte.PlayOneShotGame("tossBoys/whiff");
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}
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crouch = false;
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preparing = false;
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}
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@ -51,12 +50,6 @@ namespace HeavenStudio.Games.Scripts_TossBoys
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crouch = true;
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}
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public void UnCrouch()
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{
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DoAnimationScaledAsync("Idle", 1f);
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crouch = false;
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}
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public void PopBall()
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{
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DoAnimationScaledAsync("Slap", 0.5f);
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