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Stretch Camera VFX Event + Fixes (#586)
* fixed blue bear bug * glee club fix * added stretch camera vfx event * toss boys crouch fixed
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@ -1065,8 +1065,7 @@ namespace HeavenStudio.Games
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if (currentSpecialKid != null) currentSpecialKid.crouch = false;
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currentSpecialKid = GetCurrentReceiver();
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if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
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GetCurrentReceiver().Crouch();
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GetCurrentReceiver().Crouch();
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GetSpecialBasedOnReceiver().SetActive(true);
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switch (currentReceiver)
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