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Stretch Camera VFX Event + Fixes (#586)
* fixed blue bear bug * glee club fix * added stretch camera vfx event * toss boys crouch fixed
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@ -969,7 +969,9 @@ namespace HeavenStudio
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{
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_currentMinigame = minigame;
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}
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Vector3 originalScale = currentGameO.transform.localScale;
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currentGameO.transform.parent = eventCaller.GamesHolder.transform;
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currentGameO.transform.localScale = originalScale;
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currentGameO.name = game;
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SetCurrentGame(game, useMinigameColor);
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