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Multisound + Combo miss animation
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@ -95,6 +95,7 @@ namespace RhythmHeavenMania
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new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentBeat); }, 4f, true),
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new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
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new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
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new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentBeat); }),
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})
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};
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}
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