Multisound + Combo miss animation

This commit is contained in:
Braedon
2022-01-20 20:24:30 -05:00
parent f2c33e041e
commit 4be18d954c
29 changed files with 3624 additions and 197 deletions

View File

@ -31,6 +31,7 @@ namespace RhythmHeavenMania.Games.KarateMan
// rb2d.interpolation = RigidbodyInterpolation2D.Interpolate;
float yRange = 0;
float xRange = Random.Range(500, 800);
switch (index)
{
@ -59,10 +60,14 @@ namespace RhythmHeavenMania.Games.KarateMan
yRange = Random.Range(500, 1600);
break;
}
if (combo) yRange = Random.Range(800, 1600);
if (combo)
{
yRange = Random.Range(800, 1600);
xRange = Random.Range(200, 500);
}
rb2d.AddForce(Vector3.up * yRange);
rb2d.AddForce(Vector3.right * Random.Range(500, 800));
rb2d.AddForce(Vector3.right * xRange);
// this.gameObject.AddComponent<Rotate>().rotateSpeed = Random.Range(60, 450);
col = this.gameObject.AddComponent<BoxCollider2D>();