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Spaceball costumes
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@ -35,9 +35,11 @@ namespace RhythmHeavenMania.Games.Spaceball
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.2f);
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if (high)
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anim.Play("BallHigh", -1, normalizedBeatAnim);
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anim.Play("BallHigh", 0, normalizedBeatAnim);
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else
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anim.Play("BallLow", -1, normalizedBeatAnim);
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anim.Play("BallLow", 0, normalizedBeatAnim);
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anim.speed = 0;
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float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength);
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