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mr upbeat input fix + lockstep offbeat switch event seperation (#233)
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@ -23,14 +23,6 @@ namespace HeavenStudio.Games.Scripts_MrUpbeat
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public GameEvent blip = new GameEvent();
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private void Update()
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{
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if (PlayerInput.Pressed())
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{
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Step();
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}
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}
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public void Idle()
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{
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stepTimes = 0;
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