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mr upbeat input fix + lockstep offbeat switch event seperation (#233)
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@ -103,6 +103,10 @@ namespace HeavenStudio.Games
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}
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queuedInputs.Clear();
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}
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if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
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{
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man.Step();
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}
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}
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}
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