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https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 01:07:38 +02:00
more editor fixes (#574)
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@ -3,7 +3,7 @@ using UnityEngine.EventSystems;
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namespace HeavenStudio.Editor.Track
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{
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public class TimelineZoom : MonoBehaviour, IScrollHandler
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public class TimelineZoom : MonoBehaviour
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{
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public Vector3 Scale => _scale;
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@ -25,7 +25,17 @@ namespace HeavenStudio.Editor.Track
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rectTransform.localScale = _scale;
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}
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public void OnScroll(PointerEventData eventData)
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private void Update()
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{
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var scrollDeltaY = Input.mouseScrollDelta.y;
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if (scrollDeltaY != 0)
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{
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if (Timeline.instance.MouseInTimeline)
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OnScroll(scrollDeltaY);
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}
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}
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public void OnScroll(float scrollDeltaY)
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{
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if (Conductor.instance.NotStopped()) return;
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@ -37,37 +47,70 @@ namespace HeavenStudio.Editor.Track
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if (cam == null) Debug.LogError("Camera not set!");
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, cam, out relativeMousePosition);
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float delta = eventData.scrollDelta.y;
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if (delta > 0)
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if (scrollDeltaY > 0)
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{
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Zoom(0.25f * _scale.x, relativeMousePosition);
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if (Input.GetKey(KeyCode.LeftControl))
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{
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Zoom(0.25f * _scale.y, relativeMousePosition, false);
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}
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else
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{
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Zoom(0.25f * _scale.x, relativeMousePosition, true);
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}
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}
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else if (delta < 0)
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else if (scrollDeltaY < 0)
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{
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var incre = -0.2f * _scale.x;
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if (_scale.x + incre > minScale - 0.1f)
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Zoom(-0.2f * _scale.x, relativeMousePosition);
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if (Input.GetKey(KeyCode.LeftControl))
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{
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var incre = -0.2f * _scale.y;
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if (_scale.y + incre > minScale - 0.1f)
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Zoom(-0.2f * _scale.y, relativeMousePosition, false);
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}
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else
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{
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var incre = -0.2f * _scale.x;
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if (_scale.x + incre > minScale - 0.1f)
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Zoom(-0.2f * _scale.x, relativeMousePosition, true);
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}
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}
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}
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public void Zoom(float incre, Vector2 relativeMousePosition)
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public void Zoom(float incre, Vector2 relativeMousePosition, bool horiz)
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{
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if (!(_scale.x < maxScale)) return;
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var newScale = Mathf.Clamp(_scale.x + incre, minScale, maxScale);
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_scale.Set(newScale, 1, 1);
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relativeMousePosition = new Vector2(relativeMousePosition.x, 0);
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relMousePos -= (relativeMousePosition * incre);
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if (horiz)
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{
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var newScale = Mathf.Clamp(_scale.x + incre, minScale, maxScale);
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_scale.Set(newScale, _scale.y, 1);
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relativeMousePosition = new Vector2(relativeMousePosition.x, 0);
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relMousePos -= (relativeMousePosition * incre);
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rectTransform.localScale = _scale;
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rectTransform.anchoredPosition = relMousePos;
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rectTransform.localScale = _scale;
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rectTransform.anchoredPosition = relMousePos;
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rectTransform.localScale =
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new Vector3(Mathf.Clamp(rectTransform.localScale.x, minScale, Mathf.Infinity),
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rectTransform.localScale.y);
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rectTransform.localScale =
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new Vector3(Mathf.Clamp(rectTransform.localScale.x, minScale, Mathf.Infinity),
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rectTransform.localScale.y);
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Timeline.instance.OnZoom(newScale);
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Timeline.instance.OnZoom(newScale);
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}
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else
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{
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var newScale = Mathf.Clamp(_scale.y + incre, 1.0f, maxScale);
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_scale.Set(_scale.x, newScale, 1);
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relativeMousePosition = new Vector2(0, relativeMousePosition.y);
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relMousePos -= (relativeMousePosition * incre);
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rectTransform.localScale = _scale;
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rectTransform.anchoredPosition = relMousePos;
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rectTransform.localScale =
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new Vector3(rectTransform.localScale.x,
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Mathf.Clamp(rectTransform.localScale.y, 1.0f, Mathf.Infinity));
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Timeline.instance.OnZoomVertical(newScale);
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}
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}
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public void SetNewPos(float newX)
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