also use sourcegen for controller loaders

This commit is contained in:
minenice55
2024-01-18 21:38:01 -05:00
parent ed78a4ba2f
commit 49fcc959f4
12 changed files with 332 additions and 209 deletions

View File

@ -1,12 +1,6 @@
// <auto-generated>MinigameLoaderGenerator</auto-generated>
using System;
using System.Collections.Generic;
using UnityEngine;
using Debug = UnityEngine.Debug;
using Object = UnityEngine.Object;
using HeavenStudio;
using HeavenStudio.Games.Loaders;
namespace HeavenStudio
@ -19,10 +13,8 @@ namespace HeavenStudio
Minigames.Minigame game;
Debug.Log("Running game loader RvlBadmintonLoader");
game = RvlBadmintonLoader.AddGame(eventCaller);
game = RvlBadmintonLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -32,10 +24,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlBadmintonLoader failed!");
}
Debug.Log("Running game loader CtrBearLoader");
game = CtrBearLoader.AddGame(eventCaller);
game = CtrBearLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -45,10 +35,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrBearLoader failed!");
}
Debug.Log("Running game loader RvlBoardMeetingLoader");
game = RvlBoardMeetingLoader.AddGame(eventCaller);
game = RvlBoardMeetingLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -58,10 +46,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlBoardMeetingLoader failed!");
}
Debug.Log("Running game loader NtrFlickLoader");
game = NtrFlickLoader.AddGame(eventCaller);
game = NtrFlickLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -71,10 +57,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrFlickLoader failed!");
}
Debug.Log("Running game loader CtrCatchLoader");
game = CtrCatchLoader.AddGame(eventCaller);
game = CtrCatchLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -84,10 +68,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrCatchLoader failed!");
}
Debug.Log("Running game loader RvlBookLoader");
game = RvlBookLoader.AddGame(eventCaller);
game = RvlBookLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -97,10 +79,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlBookLoader failed!");
}
Debug.Log("Running game loader AgbClapLoader");
game = AgbClapLoader.AddGame(eventCaller);
game = AgbClapLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -110,10 +90,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbClapLoader failed!");
}
Debug.Log("Running game loader NtrCoinLoader");
game = NtrCoinLoader.AddGame(eventCaller);
game = NtrCoinLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -123,10 +101,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrCoinLoader failed!");
}
Debug.Log("Running game loader NtrCropLoader");
game = NtrCropLoader.AddGame(eventCaller);
game = NtrCropLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -136,10 +112,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrCropLoader failed!");
}
Debug.Log("Running game loader NtrDjLoader");
game = NtrDjLoader.AddGame(eventCaller);
game = NtrDjLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -149,10 +123,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrDjLoader failed!");
}
Debug.Log("Running game loader NtrDogNinjaLoader");
game = NtrDogNinjaLoader.AddGame(eventCaller);
game = NtrDogNinjaLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -162,10 +134,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrDogNinjaLoader failed!");
}
Debug.Log("Running game loader RvlDoubleDateLoader");
game = RvlDoubleDateLoader.AddGame(eventCaller);
game = RvlDoubleDateLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -175,10 +145,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlDoubleDateLoader failed!");
}
Debug.Log("Running game loader CtrDrummingLoader");
game = CtrDrummingLoader.AddGame(eventCaller);
game = CtrDrummingLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -188,10 +156,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrDrummingLoader failed!");
}
Debug.Log("Running game loader NtrIdolLoader");
game = NtrIdolLoader.AddGame(eventCaller);
game = NtrIdolLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -201,10 +167,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrIdolLoader failed!");
}
Debug.Log("Running game loader AgbFireworkLoader");
game = AgbFireworkLoader.AddGame(eventCaller);
game = AgbFireworkLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -214,10 +178,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbFireworkLoader failed!");
}
Debug.Log("Running game loader CtrFirstContact");
game = CtrFirstContact.AddGame(eventCaller);
game = CtrFirstContact.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -227,10 +189,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrFirstContact failed!");
}
Debug.Log("Running game loader RvlFlipperFlopLoader");
game = RvlFlipperFlopLoader.AddGame(eventCaller);
game = RvlFlipperFlopLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -240,10 +200,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlFlipperFlopLoader failed!");
}
Debug.Log("Running game loader RvlForkLoader");
game = RvlForkLoader.AddGame(eventCaller);
game = RvlForkLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -253,10 +211,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlForkLoader failed!");
}
Debug.Log("Running game loader NtrGleeClubLoader");
game = NtrGleeClubLoader.AddGame(eventCaller);
game = NtrGleeClubLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -266,10 +222,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrGleeClubLoader failed!");
}
Debug.Log("Running game loader RvlNewKarateLoader");
game = RvlNewKarateLoader.AddGame(eventCaller);
game = RvlNewKarateLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -279,10 +233,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlNewKarateLoader failed!");
}
Debug.Log("Running game loader CtrTeppanLoader");
game = CtrTeppanLoader.AddGame(eventCaller);
game = CtrTeppanLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -292,10 +244,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrTeppanLoader failed!");
}
Debug.Log("Running game loader RvlRocketLoader");
game = RvlRocketLoader.AddGame(eventCaller);
game = RvlRocketLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -305,10 +255,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlRocketLoader failed!");
}
Debug.Log("Running game loader NtrBackbeatLoader");
game = NtrBackbeatLoader.AddGame(eventCaller);
game = NtrBackbeatLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -318,10 +266,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
}
Debug.Log("Running game loader AgbMarcherLoader");
game = AgbMarcherLoader.AddGame(eventCaller);
game = AgbMarcherLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -331,10 +277,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbMarcherLoader failed!");
}
Debug.Log("Running game loader PcoMeatLoader");
game = PcoMeatLoader.AddGame(eventCaller);
game = PcoMeatLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -344,10 +288,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader PcoMeatLoader failed!");
}
Debug.Log("Running game loader AgbUpbeatLoader");
game = AgbUpbeatLoader.AddGame(eventCaller);
game = AgbUpbeatLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -357,10 +299,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbUpbeatLoader failed!");
}
Debug.Log("Running game loader ntrMunchyMonkLoader");
game = ntrMunchyMonkLoader.AddGame(eventCaller);
game = ntrMunchyMonkLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -370,10 +310,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!");
}
Debug.Log("Running game loader NtrOctopusMachineLoader");
game = NtrOctopusMachineLoader.AddGame(eventCaller);
game = NtrOctopusMachineLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -383,10 +321,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrOctopusMachineLoader failed!");
}
Debug.Log("Running game loader CtrPillowLoader");
game = CtrPillowLoader.AddGame(eventCaller);
game = CtrPillowLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -396,10 +332,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrPillowLoader failed!");
}
Debug.Log("Running game loader AgbQuizShowLoader");
game = AgbQuizShowLoader.AddGame(eventCaller);
game = AgbQuizShowLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -409,10 +343,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbQuizShowLoader failed!");
}
Debug.Log("Running game loader NtrPingpongLoader");
game = NtrPingpongLoader.AddGame(eventCaller);
game = NtrPingpongLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -422,10 +354,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrPingpongLoader failed!");
}
Debug.Log("Running game loader PcoSomenLoader");
game = PcoSomenLoader.AddGame(eventCaller);
game = PcoSomenLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -435,10 +365,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader PcoSomenLoader failed!");
}
Debug.Log("Running game loader AgbHairLoader");
game = AgbHairLoader.AddGame(eventCaller);
game = AgbHairLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -448,10 +376,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbHairLoader failed!");
}
Debug.Log("Running game loader RvlRingsideLoader");
game = RvlRingsideLoader.AddGame(eventCaller);
game = RvlRingsideLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -461,10 +387,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlRingsideLoader failed!");
}
Debug.Log("Running game loader NtrRockersLoader");
game = NtrRockersLoader.AddGame(eventCaller);
game = NtrRockersLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -474,10 +398,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrRockersLoader failed!");
}
Debug.Log("Running game loader NtrSamuraiLoader");
game = NtrSamuraiLoader.AddGame(eventCaller);
game = NtrSamuraiLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -487,10 +409,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrSamuraiLoader failed!");
}
Debug.Log("Running game loader RvlSeeSawLoader");
game = RvlSeeSawLoader.AddGame(eventCaller);
game = RvlSeeSawLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -500,10 +420,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlSeeSawLoader failed!");
}
Debug.Log("Running game loader AgbGhostLoader");
game = AgbGhostLoader.AddGame(eventCaller);
game = AgbGhostLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -513,10 +431,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbGhostLoader failed!");
}
Debug.Log("Running game loader AgbBatterLoader");
game = AgbBatterLoader.AddGame(eventCaller);
game = AgbBatterLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -526,10 +442,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbBatterLoader failed!");
}
Debug.Log("Running game loader AgbSpaceDanceLoader");
game = AgbSpaceDanceLoader.AddGame(eventCaller);
game = AgbSpaceDanceLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -539,10 +453,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbSpaceDanceLoader failed!");
}
Debug.Log("Running game loader NtrSoccerLoader");
game = NtrSoccerLoader.AddGame(eventCaller);
game = NtrSoccerLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -552,10 +464,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrSoccerLoader failed!");
}
Debug.Log("Running game loader NtrSplashdownLoader");
game = NtrSplashdownLoader.AddGame(eventCaller);
game = NtrSplashdownLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -565,10 +475,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrSplashdownLoader failed!");
}
Debug.Log("Running game loader RvlTambourineLoader");
game = RvlTambourineLoader.AddGame(eventCaller);
game = RvlTambourineLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -578,10 +486,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlTambourineLoader failed!");
}
Debug.Log("Running game loader AgbTapLoader");
game = AgbTapLoader.AddGame(eventCaller);
game = AgbTapLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -591,10 +497,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbTapLoader failed!");
}
Debug.Log("Running game loader RvlTapTroupeLoader");
game = RvlTapTroupeLoader.AddGame(eventCaller);
game = RvlTapTroupeLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -604,10 +508,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlTapTroupeLoader failed!");
}
Debug.Log("Running game loader NtrDazzlesLoader");
game = NtrDazzlesLoader.AddGame(eventCaller);
game = NtrDazzlesLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -617,10 +519,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrDazzlesLoader failed!");
}
Debug.Log("Running game loader AgbTossBoysLoader");
game = AgbTossBoysLoader.AddGame(eventCaller);
game = AgbTossBoysLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -630,10 +530,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbTossBoysLoader failed!");
}
Debug.Log("Running game loader AgbTramLoader");
game = AgbTramLoader.AddGame(eventCaller);
game = AgbTramLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -643,10 +541,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbTramLoader failed!");
}
Debug.Log("Running game loader MobTrickLoader");
game = MobTrickLoader.AddGame(eventCaller);
game = MobTrickLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -656,10 +552,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader MobTrickLoader failed!");
}
Debug.Log("Running game loader NtrTunnelLoader");
game = NtrTunnelLoader.AddGame(eventCaller);
game = NtrTunnelLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -669,10 +563,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrTunnelLoader failed!");
}
Debug.Log("Running game loader AgbWaltzLoader");
game = AgbWaltzLoader.AddGame(eventCaller);
game = AgbWaltzLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
@ -682,10 +574,8 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbWaltzLoader failed!");
}
Debug.Log("Running game loader RvlWorkingDoughLoader");
game = RvlWorkingDoughLoader.AddGame(eventCaller);
game = RvlWorkingDoughLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);