Camera flashes (bug associated with fullscreen)

This commit is contained in:
Braedon
2022-02-07 20:07:03 -05:00
parent 57b14c3f3e
commit 49ad157893
31 changed files with 2646 additions and 97 deletions

View File

@ -16,6 +16,7 @@ namespace RhythmHeavenMania.Editor
[SerializeField] private GameObject IntegerP;
[SerializeField] private GameObject FloatP;
[SerializeField] private GameObject DropdownP;
[SerializeField] private GameObject ColorP;
public Beatmap.Entity entity;
@ -23,6 +24,8 @@ namespace RhythmHeavenMania.Editor
private int childCountAtStart;
public bool canDisable = true;
public static EventParameterManager instance { get; set; }
private void Awake()
@ -39,7 +42,7 @@ namespace RhythmHeavenMania.Editor
{
if (Input.GetMouseButtonDown(0))
{
if (!Timeline.instance.MouseInRectTransform(Editor.instance.eventSelectorBG) && active)
if (canDisable && active)
{
Disable();
}
@ -107,6 +110,10 @@ namespace RhythmHeavenMania.Editor
{
prefab = DropdownP;
}
else if (objType == typeof(Color))
{
prefab = ColorP;
}
GameObject input = Instantiate(prefab);
input.transform.SetParent(this.gameObject.transform);

View File

@ -4,6 +4,7 @@ using UnityEngine;
using UnityEngine.UI;
using TMPro;
using Starpelly;
using RhythmHeavenMania.Util;
@ -23,8 +24,14 @@ namespace RhythmHeavenMania.Editor
[Space(10)]
public TMP_Dropdown dropdown;
private string propertyName;
[Header("Color")]
[Space(10)]
public Button ColorBTN;
public RectTransform ColorTable;
public bool colorTableActive;
public ColorPreview colorPreview;
private string propertyName;
public void SetProperties(string propertyName, object type, string caption)
{
@ -97,6 +104,40 @@ namespace RhythmHeavenMania.Editor
parameterManager.entity[propertyName] = (EasingFunction.Ease)dropdown.value;
});
}
else if (objType == typeof(Color))
{
colorPreview.colorPicker.onColorChanged += delegate
{
parameterManager.entity[propertyName] = (Color)colorPreview.colorPicker.color;
};
Color paramCol = (Color)parameterManager.entity[propertyName];
ColorBTN.onClick.AddListener(delegate
{
ColorTable.gameObject.SetActive(true);
colorTableActive = true;
colorPreview.ChangeColor(paramCol);
});
colorPreview.ChangeColor(paramCol);
ColorTable.gameObject.SetActive(false);
}
}
private void Update()
{
if (colorTableActive)
{
if (!Editor.MouseInRectTransform(ColorTable))
{
if (Input.GetMouseButtonDown(0))
{
ColorTable.gameObject.SetActive(false);
colorTableActive = false;
}
}
}
}
}
}