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Camera flashes (bug associated with fullscreen)
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@ -97,7 +97,6 @@ namespace RhythmHeavenMania.Games.Spaceball
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}
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else
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{
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EasingFunction.Ease ease = EasingFunction.Ease.EaseInOutCirc;
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EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase);
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float newPosZ = func(lastCamDistance, currentZoomCamDistance, normalizedBeat);
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