Trick on the Class Overhaul (#619)

* totc internal systems rework

add chair, shock

* shock near miss

* phone

* start optic blast

switch phone variant

* optic blast

chrono sorting takes mobile into account
This commit is contained in:
minenice55
2024-01-12 21:40:35 -05:00
committed by GitHub
parent bdb8574489
commit 490ccd886d
57 changed files with 41284 additions and 400 deletions

View File

@ -10,29 +10,39 @@ namespace HeavenStudio.Games.Scripts_TrickClass
{
public class MobTrickObj : MonoBehaviour
{
public bool flyType;
public double startBeat;
[NonSerialized] public double startBeat;
bool miss = false;
float flyBeats;
float dodgeBeats;
public int type;
[SerializeField] public byte flyType;
[SerializeField] float flyBeats;
[SerializeField] float dodgeBeats;
[SerializeField] float gravity;
[SerializeField] int hitLayer;
[SerializeField] TrickClass.TrickObjType type;
[SerializeField] string justSound;
[SerializeField] string missSound;
[SerializeField] SpriteRenderer spriteRenderer;
[NonSerialized] public BezierCurve3D curve;
private TrickClass game;
private float grav;
private void Awake()
{
game = TrickClass.instance;
flyBeats = flyType ? 4f : 2f;
dodgeBeats = flyType ? 2f : 1f;
var cond = Conductor.instance;
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
transform.position = curve.GetPoint(flyPos);
game.ScheduleInput(startBeat, dodgeBeats, TrickClass.InputAction_FlickPress, DodgeJustOrNg, DodgeMiss, DodgeThrough, CanDodge);
if (type is not TrickClass.TrickObjType.Shock or TrickClass.TrickObjType.Plane)
{
transform.eulerAngles = new Vector3(0, 0, UnityEngine.Random.Range(0f, 360f));
}
Update();
}
// Update is called once per frame
@ -41,58 +51,72 @@ namespace HeavenStudio.Games.Scripts_TrickClass
var cond = Conductor.instance;
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
if (flyPos <= 1f)
if (curve == null)
{
if (!miss)
{
flyPos *= 0.95f;
}
Vector3 lastPos = transform.position;
Vector3 nextPos = curve.GetPoint(flyPos);
if (flyType)
{
Vector3 direction = (nextPos - lastPos).normalized;
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
this.transform.eulerAngles = new Vector3(0, 0, rotation);
}
else
{
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime));
}
transform.position = nextPos;
grav += gravity * Time.deltaTime * cond.SongPitch;
transform.position += new Vector3(0, -grav * Time.deltaTime * cond.SongPitch, 0);
}
else
{
transform.position = curve.GetPoint(miss ? 1f : 0.95f);
if (flyPos <= 1f)
{
if (!miss)
{
flyPos *= 0.95f;
}
Vector3 lastPos = transform.position;
Vector3 nextPos = curve.GetPoint(flyPos);
switch (flyType)
{
case 1:
Vector3 direction = (nextPos - lastPos).normalized;
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
transform.eulerAngles = new Vector3(0, 0, rotation);
break;
case 2:
transform.rotation = Quaternion.identity;
break;
default:
transform.eulerAngles = new Vector3(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime * cond.SongPitch));
break;
}
transform.position = nextPos;
}
else
{
transform.position = curve.GetPoint(miss ? 1f : 0.95f);
}
}
if (flyPos > 1f)
{
if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f)
{
GameObject.Destroy(gameObject);
Destroy(gameObject);
return;
}
}
}
public string GetDodgeSound()
public string GetMissSound()
{
switch (type)
{
default:
return "trickClass/ball_impact";
}
return $"trickClass/{missSound}";
}
public void DoObjMiss()
public string GetJustSound()
{
return $"trickClass/{justSound}";
}
public void DoObjMiss(bool ng = false)
{
miss = true;
switch (type)
{
case (int) TrickClass.TrickObjType.Plane:
case TrickClass.TrickObjType.Plane:
startBeat += dodgeBeats;
curve = game.planeMissCurve;
flyBeats = 4f;
@ -104,12 +128,15 @@ namespace HeavenStudio.Games.Scripts_TrickClass
transform.position = nextPos;
break;
case TrickClass.TrickObjType.Shock:
Destroy(gameObject);
break;
default:
startBeat += dodgeBeats;
curve = game.ballMissCurve;
flyBeats = 1.25f;
break;
}
startBeat += dodgeBeats;
}
public bool CanDodge()
@ -122,32 +149,46 @@ namespace HeavenStudio.Games.Scripts_TrickClass
if (state <= -1f || state >= 1f)
{
//NG
game.PlayerDodgeNg();
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
});
SoundByte.PlayOneShotGame(GetDodgeSound(), volume: 0.6f);
game.PlayerDodgeNg(type is TrickClass.TrickObjType.Shock);
if (type is not TrickClass.TrickObjType.Shock)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound(GetMissSound(), startBeat + flyBeats, volume: 0.4f),
});
}
SoundByte.PlayOneShotGame(GetMissSound(), volume: 0.6f);
SoundByte.PlayOneShot("miss");
DoObjMiss();
DoObjMiss(true);
}
else
{
//just
game.PlayerDodge();
SoundByte.PlayOneShotGame("trickClass/player_dodge_success", volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f));
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
bool phone = type is TrickClass.TrickObjType.Phone;
game.PlayerDodge(phone, phone);
SoundByte.PlayOneShotGame(GetJustSound(), volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f));
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound(GetMissSound(), startBeat + flyBeats, volume: 0.4f),
});
if (phone)
{
transform.position = curve.GetPoint(0.5f);
curve = null;
grav = 0f;
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
flyBeats = 1f;
spriteRenderer.sortingOrder = hitLayer;
}
}
}
public void DodgeMiss(PlayerActionEvent caller)
{
SoundByte.PlayOneShotGame(GetDodgeSound());
DoObjMiss();
game.PlayerThrough();
SoundByte.PlayOneShotGame(GetMissSound());
DoObjMiss(false);
game.PlayerThrough(type is TrickClass.TrickObjType.Shock);
}
public void DodgeThrough(PlayerActionEvent caller) {}
public void DodgeThrough(PlayerActionEvent caller) { }
}
}