Built to Scale: Gameplay implemented (missing lots of sfx)

This commit is contained in:
Jenny Crowe
2022-02-16 10:04:28 -07:00
parent eaee15dade
commit 475b946059
18 changed files with 985 additions and 161 deletions

View File

@ -12,6 +12,7 @@ using RhythmHeavenMania.Games.SpaceSoccer;
using RhythmHeavenMania.Games.DJSchool;
using RhythmHeavenMania.Games.RhythmTweezers;
using RhythmHeavenMania.Games.RhythmRally;
using RhythmHeavenMania.Games.BuiltToScaleDS;
namespace RhythmHeavenMania
{
@ -196,7 +197,7 @@ namespace RhythmHeavenMania
new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"),
}),
}),
new Minigame("rhythmTweezers", "Rhythm Tweezers \n<color=#eb5454>[WIP don't use]</color>", "98b389", false, false, new List<GameAction>()
new Minigame("rhythmTweezers", "Rhythm Tweezers", "98b389", false, false, new List<GameAction>()
{
new GameAction("start interval", delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
new GameAction("short hair", delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); }, 0.5f),
@ -228,7 +229,7 @@ namespace RhythmHeavenMania
}),
new Minigame("builtToScaleDS", "Built To Scale (DS) \n<color=#eb5454>[WIP don't use]</color>", "B888F8", true, false, new List<GameAction>()
{
new GameAction("spawn blocks", delegate { }, 1f, true)
}),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
{