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Built to Scale: Gameplay implemented (missing lots of sfx)
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@ -12,6 +12,7 @@ using RhythmHeavenMania.Games.SpaceSoccer;
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using RhythmHeavenMania.Games.DJSchool;
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using RhythmHeavenMania.Games.RhythmTweezers;
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using RhythmHeavenMania.Games.RhythmRally;
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using RhythmHeavenMania.Games.BuiltToScaleDS;
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namespace RhythmHeavenMania
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{
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@ -196,7 +197,7 @@ namespace RhythmHeavenMania
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new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"),
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}),
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}),
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new Minigame("rhythmTweezers", "Rhythm Tweezers \n<color=#eb5454>[WIP don't use]</color>", "98b389", false, false, new List<GameAction>()
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new Minigame("rhythmTweezers", "Rhythm Tweezers", "98b389", false, false, new List<GameAction>()
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{
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new GameAction("start interval", delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
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new GameAction("short hair", delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); }, 0.5f),
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@ -228,7 +229,7 @@ namespace RhythmHeavenMania
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}),
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new Minigame("builtToScaleDS", "Built To Scale (DS) \n<color=#eb5454>[WIP don't use]</color>", "B888F8", true, false, new List<GameAction>()
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{
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new GameAction("spawn blocks", delegate { }, 1f, true)
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}),
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/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
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{
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