Built to Scale: Gameplay implemented (missing lots of sfx)

This commit is contained in:
Jenny Crowe
2022-02-16 10:04:28 -07:00
parent eaee15dade
commit 475b946059
18 changed files with 985 additions and 161 deletions

View File

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.BuiltToScaleDS
{
public class BTSPiece : MonoBehaviour
{
public Animator anim;
void LateUpdate()
{
if (anim.IsAnimationNotPlaying())
Destroy(gameObject);
}
}
}