mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 13:57:43 +02:00
Added camera zoom
This commit is contained in:
@ -865,6 +865,7 @@ MonoBehaviour:
|
|||||||
eligibleHitsList: []
|
eligibleHitsList: []
|
||||||
aceTimes: 0
|
aceTimes: 0
|
||||||
isEligible: 0
|
isEligible: 0
|
||||||
|
triggersAutoplay: 1
|
||||||
--- !u!1 &3340141389927785323
|
--- !u!1 &3340141389927785323
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -1739,7 +1740,6 @@ MonoBehaviour:
|
|||||||
EligibleHits: []
|
EligibleHits: []
|
||||||
firstEnable: 0
|
firstEnable: 0
|
||||||
renderQuadTrans: {fileID: 743597382397742394}
|
renderQuadTrans: {fileID: 743597382397742394}
|
||||||
cameraPos: {fileID: 6509993024069972873}
|
|
||||||
cameraPivot: {fileID: 5472155158897914726}
|
cameraPivot: {fileID: 5472155158897914726}
|
||||||
ball: {fileID: 1668061868608559892}
|
ball: {fileID: 1668061868608559892}
|
||||||
ballShadow: {fileID: 7207398029238753263}
|
ballShadow: {fileID: 7207398029238753263}
|
||||||
|
@ -341,9 +341,11 @@ namespace RhythmHeavenMania.Games.RhythmRally
|
|||||||
inPose = true;
|
inPose = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeCameraAngle(Vector3 rotation, float length, Ease ease, RotateMode rotateMode)
|
public void ChangeCameraAngle(Vector3 rotation, float camZoom, float length, Ease ease, RotateMode rotateMode)
|
||||||
{
|
{
|
||||||
cameraPivot.DORotate(rotation, length * Conductor.instance.secPerBeat, rotateMode).SetEase(ease);
|
var len = length * Conductor.instance.secPerBeat;
|
||||||
|
cameraPivot.DORotate(rotation, len, rotateMode).SetEase(ease);
|
||||||
|
cameraPivot.DOScale(camZoom, len).SetEase(ease);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PrepareFastRally(float beat, RallySpeed speedChange)
|
public void PrepareFastRally(float beat, RallySpeed speedChange)
|
||||||
|
@ -330,9 +330,10 @@ namespace RhythmHeavenMania
|
|||||||
new GameAction("camera", delegate {
|
new GameAction("camera", delegate {
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
var rotation = new Vector3(0, e.valA, 0);
|
var rotation = new Vector3(0, e.valA, 0);
|
||||||
RhythmRally.instance.ChangeCameraAngle(rotation, e.length, (Ease)e.type, (RotateMode)e.type2);
|
RhythmRally.instance.ChangeCameraAngle(rotation, e.valB, e.length, (Ease)e.type, (RotateMode)e.type2);
|
||||||
}, 4, true, new List<Param>() {
|
}, 4, true, new List<Param>() {
|
||||||
new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Angle"),
|
new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Angle"),
|
||||||
|
new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom"),
|
||||||
new Param("type", Ease.Linear, "Ease"),
|
new Param("type", Ease.Linear, "Ease"),
|
||||||
new Param("type2", RotateMode.Fast, "Rotation Mode")
|
new Param("type2", RotateMode.Fast, "Rotation Mode")
|
||||||
} ),
|
} ),
|
||||||
|
Reference in New Issue
Block a user