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Count ins and event selector cleanup
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@ -42,7 +42,7 @@ namespace RhythmHeavenMania
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List<Minigames.Minigame> minigamesInBeatmap = new List<Minigames.Minigame>();
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for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
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{
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if (!minigamesInBeatmap.Contains(minigames.Find(c => c.name == GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0])) && GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0] != "gameManager")
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if (!minigamesInBeatmap.Contains(minigames.Find(c => c.name == GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0])) && !FXOnlyGames().Contains(GetMinigame(GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0])))
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{
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minigamesInBeatmap.Add(minigames.Find(c => c.name == GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0]));
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}
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@ -126,5 +126,10 @@ namespace RhythmHeavenMania
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{
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return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName && c.beat < beat);
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}
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public static List<Minigames.Minigame> FXOnlyGames()
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{
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return instance.minigames.FindAll(c => c.fxOnly == true).ToList();
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}
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}
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}
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