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Rhythm Rally: Feature complete!
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@ -330,7 +330,7 @@ namespace RhythmHeavenMania
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} ),
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}),
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new Minigame("rhythmRally", "Rhythm Rally \n<color=#eb5454>[WIP don't use]</color>", "FFFFFF", true, false, new List<GameAction>()
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new Minigame("rhythmRally", "Rhythm Rally", "FFFFFF", true, false, new List<GameAction>()
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{
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new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
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new GameAction("whistle", delegate { RhythmRally.instance.PlayWhistle(); }, 0.5f),
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