Remove Unneeded RenderTextures (#399)

* remove unneeded render textures

* remove debug print

* show build guid in parts of app

* adjust timing window
This commit is contained in:
minenice55
2023-04-23 15:27:23 -04:00
committed by GitHub
parent 43640784f4
commit 4334d50943
12 changed files with 496 additions and 927 deletions

View File

@ -53,12 +53,11 @@ namespace HeavenStudio.Games
public enum BTSObject { HitPieces, MissPieces, FlyingRod }
[Header("Camera")]
public Transform renderQuadTrans;
public Transform camPivot;
public Camera camComp;
[SerializeField] Transform camPos;
[SerializeField] float cameraFoV;
[Header("References")]
public SkinnedMeshRenderer environmentRenderer;
[SerializeField] SkinnedMeshRenderer environmentRenderer;
public GameObject flyingRodBase;
public GameObject movingBlocksBase;
public GameObject hitPartsBase;
@ -69,7 +68,7 @@ namespace HeavenStudio.Games
public Animator elevatorAnim;
[Header("Properties")]
public float beltSpeed = 1f;
[SerializeField] float beltSpeed = 1f;
private Material beltMaterial;
private Material[] environmentMaterials;
@ -87,18 +86,17 @@ namespace HeavenStudio.Games
environmentMaterials = environmentRenderer.materials;
beltMaterial = Instantiate(environmentMaterials[8]);
environmentMaterials[8] = beltMaterial;
renderQuadTrans.gameObject.SetActive(true);
var cam = GameCamera.instance.camera;
var camHeight = 2f * cam.orthographicSize;
var camWidth = camHeight * cam.aspect;
renderQuadTrans.localScale = new Vector3(camWidth, camHeight, 1f);
camComp.depthTextureMode = camComp.depthTextureMode | DepthTextureMode.Depth;
elevatorAnim.Play("MakeRod", 0, 1f);
}
private void Start()
{
GameCamera.additionalPosition = camPos.position + (Quaternion.Euler(camPos.eulerAngles) * Vector3.forward * 10f);
GameCamera.additionalRotEluer = camPos.eulerAngles;
GameCamera.additionalFoV = cameraFoV;
}
List<DynamicBeatmap.DynamicEntity> spawnedBlockEvents = new List<DynamicBeatmap.DynamicEntity>();
void Update()
{