Remove Unneeded RenderTextures (#399)

* remove unneeded render textures

* remove debug print

* show build guid in parts of app

* adjust timing window
This commit is contained in:
minenice55
2023-04-23 15:27:23 -04:00
committed by GitHub
parent 43640784f4
commit 4334d50943
12 changed files with 496 additions and 927 deletions

View File

@ -30,6 +30,7 @@ namespace HeavenStudio
public static Vector3 defaultPosition = new Vector3(0, 0, -10);
public static Vector3 defaultRotEluer = new Vector3(0, 0, 0);
public static Vector3 defaultShake = new Vector3(0, 0, 0);
public static float defaultFoV = 53.15f;
/**
camera's current transformation
@ -53,6 +54,7 @@ namespace HeavenStudio
public static Vector3 additionalPosition;
public static Vector3 additionalRotEluer;
public static Vector3 additionalScale;
public static float additionalFoV;
[Header("Components")]
public Color baseColor;
@ -109,8 +111,11 @@ namespace HeavenStudio
SetShakeIntensity();
Camera cam = GetCamera();
cam.transform.localPosition = position + additionalPosition + shakeResult;
// rotate position by additional rotation
Vector3 userPos = Quaternion.Euler(additionalRotEluer) * position;
cam.transform.localPosition = userPos + additionalPosition + shakeResult;
cam.transform.eulerAngles = rotEluer + additionalRotEluer;
cam.fieldOfView = additionalFoV;
}
private void UpdateCameraTranslate()
@ -238,6 +243,7 @@ namespace HeavenStudio
{
additionalPosition = new Vector3(0, 0, 0);
additionalRotEluer = new Vector3(0, 0, 0);
additionalFoV = defaultFoV;
}
public static Camera GetCamera()