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Started work on merging the karate man events
This breaks enum dropdowns but I'll fix that tomorrow
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@ -120,7 +120,7 @@ namespace RhythmHeavenMania.Editor
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for (int i = 0; i < mg.actions.Count; i++)
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{
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if (mg.actions[i].actionName == "switchGame") continue;
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if (mg.actions[i].actionName == "switchGame" || mg.actions[i].hidden) continue;
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GameObject g = Instantiate(EventRef, eventsParent);
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g.GetComponent<TMP_Text>().text = mg.actions[i].actionName;
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g.SetActive(true);
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