Started work on merging the karate man events

This breaks enum dropdowns but I'll fix that tomorrow
This commit is contained in:
Carson Kompon
2022-03-01 03:17:06 -05:00
parent daf19fae54
commit 42b7d724be
4 changed files with 31 additions and 8 deletions

View File

@ -120,7 +120,7 @@ namespace RhythmHeavenMania.Editor
for (int i = 0; i < mg.actions.Count; i++)
{
if (mg.actions[i].actionName == "switchGame") continue;
if (mg.actions[i].actionName == "switchGame" || mg.actions[i].hidden) continue;
GameObject g = Instantiate(EventRef, eventsParent);
g.GetComponent<TMP_Text>().text = mg.actions[i].actionName;
g.SetActive(true);