Stars background + Camera zooming *UNFINISHED*

This commit is contained in:
Starpelly
2021-12-25 20:04:23 -05:00
parent 6729eec8dc
commit 417986c08c
17 changed files with 5239 additions and 31 deletions

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@ -15,6 +15,7 @@ namespace RhythmHeavenMania
public float beat;
public int track;
public float length;
public float valA;
public string type;
public string datamodel;

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@ -14,7 +14,7 @@ namespace RhythmHeavenMania
[Header("DSGuy")]
[SerializeField] private GameObject Eyes;
[SerializeField] private GameObject OuterCircle;
[SerializeField] private GameObject InnerCircle;
public GameObject InnerCircle;
[SerializeField] private GameObject Circle;
private Tween outerCircleTween, eyesTween;

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@ -17,6 +17,7 @@ namespace RhythmHeavenMania
public Transform GamesHolder;
private float currentBeat;
private float currentLength;
private float currentValA;
private string currentSwitchGame;
private string currentType;
@ -30,12 +31,14 @@ namespace RhythmHeavenMania
public class MiniGame
{
public string name;
public string color;
public GameObject holder;
public List<GameAction> actions = new List<GameAction>();
public MiniGame(string name, List<GameAction> actions)
public MiniGame(string name, string color, List<GameAction> actions)
{
this.name = name;
this.color = color;
this.actions = actions;
}
}
@ -58,12 +61,12 @@ namespace RhythmHeavenMania
{
minigames = new List<MiniGame>()
{
new MiniGame("gameManager", new List<GameAction>()
new MiniGame("gameManager", "", new List<GameAction>()
{
new GameAction("end", delegate { Debug.Log("end"); }),
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(currentSwitchGame); })
}),
new MiniGame("forkLifter", new List<GameAction>()
new MiniGame("forkLifter", "FFFFFF", new List<GameAction>()
{
new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, true ),
new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, true ),
@ -73,7 +76,7 @@ namespace RhythmHeavenMania
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
}),
new MiniGame("clappyTrio", new List<GameAction>()
new MiniGame("clappyTrio", "29E7FF", new List<GameAction>()
{
// Claps
new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, true ),
@ -83,9 +86,11 @@ namespace RhythmHeavenMania
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
}),
new MiniGame("spaceball", new List<GameAction>()
new MiniGame("spaceball", "00A518", new List<GameAction>()
{
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, currentType); }, true )
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, true ),
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, true ),
new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
})
};
@ -126,6 +131,7 @@ namespace RhythmHeavenMania
{
currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length;
currentType = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].type;
currentValA = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].valA;
if (details.Length > 2) currentSwitchGame = details[2];

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@ -25,10 +25,11 @@ namespace RhythmHeavenMania
public float startOffset;
public Camera GameCamera, CursorCam;
public CircleCursor CircleCursor;
[Header("Games")]
Coroutine currentGameSwitchIE;
private string currentGame;
public string currentGame;
private void Awake()
@ -53,7 +54,7 @@ namespace RhythmHeavenMania
StartCoroutine(Begin());
currentGame = eventCaller.GamesHolder.GetComponentsInChildren<Transform>()[1].name;
SetCurrentGame(eventCaller.GamesHolder.transform.GetComponentsInChildren<Transform>()[1].name);
}
private IEnumerator Begin()
@ -116,21 +117,37 @@ namespace RhythmHeavenMania
{
this.GetComponent<SpriteRenderer>().enabled = true;
eventCaller.minigames.Find(c => c.name == currentGame).holder.SetActive(false);
eventCaller.minigames.Find(c => c.name == game).holder.SetActive(true);
GetGame(currentGame).holder.GetComponent<Minigame>().OnGameSwitch();
GetGame(currentGame).holder.SetActive(false);
GetGame(game).holder.SetActive(true);
GameCamera.orthographic = true;
eventCaller.minigames.Find(c => c.name == game).holder.GetComponent<Minigame>().OnGameSwitch();
currentGame = game;
GetGame(game).holder.GetComponent<Minigame>().OnGameSwitch();
SetCurrentGame(game);
yield return new WaitForSeconds(0.1666f);
this.GetComponent<SpriteRenderer>().enabled = false;
}
private void OnGUI()
public EventCaller.MiniGame GetGame(string name)
{
// GUI.Box(new Rect(0, 0, 300, 50), $"SongPosInBeats: {Conductor.instance.songPositionInBeats}");
return eventCaller.minigames.Find(c => c.name == name);
}
// never gonna use this
public EventCaller.MiniGame GetCurrentGame()
{
return eventCaller.minigames.Find(c => c.name == transform.GetComponentsInChildren<Transform>()[1].name);
}
public void SetCurrentGame(string game)
{
currentGame = game;
CircleCursor.InnerCircle.GetComponent<SpriteRenderer>().color = Colors.Hex2RGB(GetGame(currentGame).color);
}
}
}

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@ -37,6 +37,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
{
ForkLifterHand.CheckNextFlick();
ForkLifterPlayer.instance.RemoveObjFromFork();
ForkLifterHand.GetComponent<Animator>().Play("Hand_Idle", 0, 0);
}
private void Start()

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@ -50,7 +50,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
public void Prepare()
{
Jukebox.PlayOneShotGame("forkLifter/flickPrepare");
GetComponent<Animator>().Play("Hand_Prepare");
GetComponent<Animator>().Play("Hand_Prepare", 0, 0);
}
}
}

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@ -14,6 +14,14 @@ namespace RhythmHeavenMania.Games.Spaceball
public GameObject Dispenser;
public GameObject Dust;
private float lastCamDistance;
private bool zoomingCamera = false;
private float lastZoomCamBeat;
private float lastZoomCamLength;
private float lastZoomCamDistance;
public Sprite[] Balls;
public static Spaceball instance { get; set; }
public override void OnGameSwitch()
@ -21,6 +29,7 @@ namespace RhythmHeavenMania.Games.Spaceball
for (int i = 1; i < BallsHolder.transform.childCount; i++)
Destroy(BallsHolder.transform.GetChild(i).gameObject);
GameManager.instance.GameCamera.orthographic = false;
SpaceballPlayer.instance.EligibleHits.RemoveRange(0, SpaceballPlayer.instance.EligibleHits.Count);
}
private void Awake()
@ -40,15 +49,40 @@ namespace RhythmHeavenMania.Games.Spaceball
Dispenser.GetComponent<Animator>().Play("DispenserPrepare", 0, 0);
}
}
if (zoomingCamera)
{
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(lastZoomCamBeat, lastZoomCamLength);
float newPosZ = Mathf.Lerp(lastCamDistance, lastZoomCamDistance, normalizedBeat);
GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, newPosZ);
}
}
public void Shoot(float beat, string type)
public void CameraZoom(float beat, float length, float distance)
{
lastZoomCamBeat = beat;
lastZoomCamLength = length;
float dist = distance;
dist = dist * -1;
if (dist > 0)
lastZoomCamDistance = 0;
else
lastZoomCamDistance = dist;
zoomingCamera = true;
lastCamDistance = GameManager.instance.GameCamera.transform.localPosition.z;
}
public void Shoot(float beat, bool high, string type)
{
GameObject ball = Instantiate(Ball);
ball.transform.parent = Ball.transform.parent;
ball.SetActive(true);
ball.GetComponent<SpaceballBall>().startBeat = beat;
if (type == "high")
if (high)
{
ball.GetComponent<SpaceballBall>().high = true;
Jukebox.PlayOneShotGame("spaceball/longShoot");
@ -58,6 +92,11 @@ namespace RhythmHeavenMania.Games.Spaceball
Jukebox.PlayOneShotGame("spaceball/shoot");
}
if (type == "riceball")
{
ball.GetComponent<SpaceballBall>().Sprite.sprite = Balls[1];
}
Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0);
}
}

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@ -18,6 +18,7 @@ namespace RhythmHeavenMania.Games.Spaceball
private Minigame.Eligible e = new Minigame.Eligible();
public GameObject Holder;
public SpriteRenderer Sprite;
private void Start()
{
@ -31,7 +32,7 @@ namespace RhythmHeavenMania.Games.Spaceball
float beatLength = 1f;
if (high) beatLength = 2f;
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.25f);
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.2f);
if (high)
anim.Play("BallHigh", -1, normalizedBeatAnim);
@ -63,8 +64,8 @@ namespace RhythmHeavenMania.Games.Spaceball
}
// too lazy to make a proper fix for this
float endTime = 1.25f;
if (high) endTime = 1.15f;
float endTime = 1.2f;
if (high) endTime = 1.1f;
if (normalizedBeat > endTime)
{

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@ -51,7 +51,8 @@ namespace RhythmHeavenMania.Util
public static void PlayOneShotGame(string name)
{
PlayOneShot($"games/{name}");
if (GameManager.instance.currentGame == name.Split('/')[0])
PlayOneShot($"games/{name}");
}
}