mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 15:57:37 +02:00
Karate Man Events have been merged also I forgot the toggle in the last update lol
This commit is contained in:
@ -267,11 +267,18 @@ namespace RhythmHeavenMania
|
||||
}),
|
||||
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f),
|
||||
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
|
||||
new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("hit3", delegate
|
||||
{
|
||||
var e = eventCaller.currentEntity;
|
||||
if(e.toggle)
|
||||
KarateMan.instance.Hit4(e.beat);
|
||||
else
|
||||
KarateMan.instance.Hit3(e.beat);
|
||||
}, 1f, false, new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Hit 4")
|
||||
}),
|
||||
new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
|
||||
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
||||
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
||||
new GameAction("set background color", delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
var c = KarateMan.instance.BackgroundColors[e.type];
|
||||
@ -282,13 +289,25 @@ namespace RhythmHeavenMania
|
||||
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type"),
|
||||
new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type"),
|
||||
new Param("colorA", new Color(), "Custom Background Color"),
|
||||
new Param("colorB", new Color(), "Custom Shadow Color")
|
||||
new Param("colorB", new Color(), "Custom Shadow Color"),
|
||||
|
||||
}),
|
||||
new GameAction("set background fx", delegate {
|
||||
KarateMan.instance.SetBackgroundFX((KarateMan.BackgroundFXType)eventCaller.currentEntity.type);
|
||||
}, 0.5f, false, new List<Param>()
|
||||
{
|
||||
new Param("type", KarateMan.BackgroundFXType.None, "FX Type")
|
||||
|
||||
}),
|
||||
// These are still here for backwards-compatibility but are hidden in the editor
|
||||
new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2, hidden: true),
|
||||
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2, hidden: true),
|
||||
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2, hidden: true),
|
||||
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2, hidden: true),
|
||||
new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }, hidden: true),
|
||||
new GameAction("bgfxon", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.Sunburst); }, hidden: true),
|
||||
new GameAction("bgfxoff", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.None); }, hidden: true),
|
||||
|
||||
}),
|
||||
new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List<GameAction>()
|
||||
{
|
||||
|
Reference in New Issue
Block a user