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Karate Man Events have been merged also I forgot the toggle in the last update lol
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@ -36,6 +36,12 @@ namespace RhythmHeavenMania.Games.KarateMan
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Custom
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}
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public enum BackgroundFXType
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{
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None,
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Sunburst
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}
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public enum ShadowType
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{
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Tinted,
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@ -64,6 +70,7 @@ namespace RhythmHeavenMania.Games.KarateMan
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public SpriteRenderer BGFXSprite;
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public BackgroundType BGType = BackgroundType.Yellow;
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public BackgroundFXType BGFXType = BackgroundFXType.None;
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public Color BGColor;
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public ShadowType Shadow = ShadowType.Tinted;
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@ -269,14 +276,18 @@ namespace RhythmHeavenMania.Games.KarateMan
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}
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}
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public void BGFXOn()
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public void SetBackgroundFX(BackgroundFXType type)
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{
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BGFXSprite.enabled = true;
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}
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public void BGFXOff()
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{
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BGFXSprite.enabled = false;
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BGFXType = type;
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if(BGFXType == BackgroundFXType.None)
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{
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BGFXSprite.enabled = false;
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}
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else
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{
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BGFXSprite.enabled = true;
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}
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}
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public void SetBackgroundColor(int type, int shadowType, Color backgroundColor, Color shadowColor)
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@ -102,18 +102,23 @@ namespace RhythmHeavenMania.Editor
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else if (objType.IsEnum)
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{
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List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
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for (int i = 0; i < System.Enum.GetValues(objType).Length; i++)
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var vals = Enum.GetValues(objType);
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var selected = 0;
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for (int i = 0; i < vals.Length; i++)
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{
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string name = System.Enum.GetNames(objType)[i];
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string name = Enum.GetNames(objType)[i];
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TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
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optionData.text = name;
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dropDownData.Add(optionData);
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if ((int)vals.GetValue(i) == (int)parameterManager.entity[propertyName])
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selected = i;
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}
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dropdown.AddOptions(dropDownData);
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dropdown.value = Array.IndexOf(Enum.GetValues(objType), Enum.GetValues(objType).GetValue((int)parameterManager.entity[propertyName]));
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dropdown.value = selected;
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dropdown.onValueChanged.AddListener(delegate
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{
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parameterManager.entity[propertyName] = (int)Enum.GetValues(objType).GetValue(dropdown.value);
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@ -267,11 +267,18 @@ namespace RhythmHeavenMania
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}),
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new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f),
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new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
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new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentEntity.beat); }),
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new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }),
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new GameAction("hit3", delegate
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{
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var e = eventCaller.currentEntity;
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if(e.toggle)
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KarateMan.instance.Hit4(e.beat);
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else
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KarateMan.instance.Hit3(e.beat);
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}, 1f, false, new List<Param>()
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{
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new Param("toggle", false, "Hit 4")
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}),
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new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
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new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
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new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
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new GameAction("set background color", delegate {
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var e = eventCaller.currentEntity;
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var c = KarateMan.instance.BackgroundColors[e.type];
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@ -282,13 +289,25 @@ namespace RhythmHeavenMania
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new Param("type", KarateMan.BackgroundType.Yellow, "Background Type"),
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new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type"),
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new Param("colorA", new Color(), "Custom Background Color"),
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new Param("colorB", new Color(), "Custom Shadow Color")
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new Param("colorB", new Color(), "Custom Shadow Color"),
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}),
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new GameAction("set background fx", delegate {
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KarateMan.instance.SetBackgroundFX((KarateMan.BackgroundFXType)eventCaller.currentEntity.type);
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}, 0.5f, false, new List<Param>()
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{
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new Param("type", KarateMan.BackgroundFXType.None, "FX Type")
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}),
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// These are still here for backwards-compatibility but are hidden in the editor
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new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2, hidden: true),
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new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2, hidden: true),
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new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2, hidden: true),
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new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2, hidden: true),
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new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }, hidden: true),
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new GameAction("bgfxon", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.Sunburst); }, hidden: true),
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new GameAction("bgfxoff", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.None); }, hidden: true),
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}),
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new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List<GameAction>()
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{
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