Some new curves

This commit is contained in:
Rapandrasmus
2023-06-12 14:04:32 +02:00
parent 7d754f5706
commit 41157a038c
100 changed files with 983 additions and 1952 deletions

View File

@ -7,50 +7,31 @@ using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_WorkingDough
{
public class BGBall : MonoBehaviour
public class BGBall : SuperCurveObject
{
public double startBeat;
public float firstBeatsToTravel = 3f;
public float secondBeatsToTravel = 1f;
public float thirdBeatsToTravel = 3f;
public enum CurveStage
private double startBeat = double.MinValue;
private Path path;
public void Init(double beat)
{
Conveyer = 0,
StartFall = 1,
Fall = 2
startBeat = beat;
path = WorkingDough.instance.GetPath("BGBall");
Update();
}
public CurveStage currentCurveStage;
[NonSerialized] public BezierCurve3D firstCurve;
[NonSerialized] public BezierCurve3D secondCurve;
[NonSerialized] public BezierCurve3D thirdCurve;
private void Update()
{
var cond = Conductor.instance;
float flyPos = 0f;
switch (currentCurveStage)
if (cond.isPlaying && !cond.isPaused)
{
case CurveStage.Conveyer:
flyPos = cond.GetPositionFromBeat(startBeat, firstBeatsToTravel);
transform.position = firstCurve.GetPoint(flyPos);
if (flyPos > 1f)
{
currentCurveStage = CurveStage.StartFall;
}
break;
case CurveStage.StartFall:
flyPos = cond.GetPositionFromBeat(startBeat + firstBeatsToTravel, secondBeatsToTravel);
transform.position = secondCurve.GetPoint(flyPos);
if (flyPos > 1f) currentCurveStage = CurveStage.Fall;
break;
case CurveStage.Fall:
flyPos = cond.GetPositionFromBeat(startBeat + secondBeatsToTravel + firstBeatsToTravel, thirdBeatsToTravel);
transform.position = thirdCurve.GetPoint(flyPos);
if (flyPos > 1f) GameObject.Destroy(gameObject);
break;
double beat = cond.songPositionInBeats;
if (startBeat != double.MinValue)
{
Vector3 pos = GetPathPositionFromBeat(path, Math.Max(startBeat, beat), startBeat);
transform.position = pos;
if (beat >= startBeat + 9) Destroy(gameObject);
}
}
}
}

View File

@ -7,55 +7,31 @@ using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_WorkingDough
{
public enum FlyingStage
public class NPCDoughBall : SuperCurveObject
{
EnteringUp = 0,
EnteringDown = 1,
ExitingUp = 2,
ExitingDown = 3
}
public class NPCDoughBall : MonoBehaviour
{
public double startBeat;
private double startBeat = double.MinValue;
private Path path;
public FlyingStage currentFlyingStage = FlyingStage.EnteringUp;
[NonSerialized] public BezierCurve3D enterUpCurve;
[NonSerialized] public BezierCurve3D enterDownCurve;
[NonSerialized] public BezierCurve3D exitUpCurve;
[NonSerialized] public BezierCurve3D exitDownCurve;
public void Init(double beat)
{
startBeat = beat;
path = WorkingDough.instance.GetPath("NPCBall");
Update();
}
private void Update()
{
var cond = Conductor.instance;
float flyPos = 0f;
switch (currentFlyingStage) {
case FlyingStage.EnteringUp:
flyPos = cond.GetPositionFromBeat(startBeat, 0.5f);
transform.position = enterUpCurve.GetPoint(flyPos);
if (flyPos > 1f) currentFlyingStage = FlyingStage.EnteringDown;
break;
case FlyingStage.EnteringDown:
flyPos = cond.GetPositionFromBeat(startBeat + 0.5f, 0.5f);
transform.position = enterDownCurve.GetPoint(flyPos);
if (flyPos > 1f) currentFlyingStage = FlyingStage.ExitingUp;
break;
case FlyingStage.ExitingUp:
flyPos = cond.GetPositionFromBeat(startBeat + 1f, 0.5f);
transform.position = exitUpCurve.GetPoint(flyPos);
if (flyPos > 1f) currentFlyingStage = FlyingStage.ExitingDown;
break;
case FlyingStage.ExitingDown:
flyPos = cond.GetPositionFromBeat(startBeat + 1.5f, 0.5f);
transform.position = exitDownCurve.GetPoint(flyPos);
if (flyPos > 1f) GameObject.Destroy(gameObject);
break;
if (cond.isPlaying && !cond.isPaused)
{
double beat = cond.songPositionInBeats;
if (startBeat > double.MinValue)
{
Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, startBeat), startBeat);
transform.position = pos;
if (beat >= startBeat + 2) Destroy(gameObject);
}
}
}
}

View File

@ -102,7 +102,10 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
using HeavenStudio.Games.Scripts_DoubleDate;
using Scripts_WorkingDough;
using System.Net.Sockets;
public class WorkingDough : Minigame
{
[Header("Components")]
@ -173,10 +176,6 @@ namespace HeavenStudio.Games
string gandwMovingAnimName;
[Header("Curves")]
public BezierCurve3D npcEnterUpCurve;
public BezierCurve3D npcEnterDownCurve;
public BezierCurve3D npcExitUpCurve;
public BezierCurve3D npcExitDownCurve;
public BezierCurve3D playerEnterUpCurve;
public BezierCurve3D playerEnterDownCurve;
public BezierCurve3D playerExitUpCurve;
@ -187,12 +186,29 @@ namespace HeavenStudio.Games
public BezierCurve3D playerBarelyCurveSecond;
public BezierCurve3D playerWrongInputTooWeakFirstCurve;
public BezierCurve3D playerWrongInputTooWeakSecondCurve;
public BezierCurve3D firstBGCurveBig;
public BezierCurve3D secondBGCurveBig;
public BezierCurve3D thirdBGCurveBig;
public BezierCurve3D firstBGCurveSmall;
public BezierCurve3D secondBGCurveSmall;
public BezierCurve3D thirdBGCurveSmall;
[SerializeField] SuperCurveObject.Path[] ballBouncePaths;
new void OnDrawGizmos()
{
base.OnDrawGizmos();
foreach (SuperCurveObject.Path path in ballBouncePaths)
{
if (path.preview)
{
smallBallNPC.GetComponent<NPCDoughBall>().DrawEditorGizmo(path);
}
}
}
public SuperCurveObject.Path GetPath(string name)
{
foreach (SuperCurveObject.Path path in ballBouncePaths)
{
if (path.name == name)
{
return path;
}
}
return default(SuperCurveObject.Path);
}
[Header("Resources")]
public Sprite whiteArrowSprite;
@ -272,13 +288,9 @@ namespace HeavenStudio.Games
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
var ballComponent = spawnedBall.GetComponent<NPCDoughBall>();
ballComponent.startBeat = beat;
ballComponent.exitUpCurve = npcExitUpCurve;
ballComponent.enterUpCurve = npcEnterUpCurve;
ballComponent.exitDownCurve = npcExitDownCurve;
ballComponent.enterDownCurve = npcEnterDownCurve;
spawnedBall.SetActive(true);
ballComponent.Init(beat);
if (isBig && !bigMode)
{
@ -309,12 +321,7 @@ namespace HeavenStudio.Games
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
var ballComponent = spawnedBall.GetComponent<NPCDoughBall>();
ballComponent.startBeat = beat - 1f;
ballComponent.exitUpCurve = npcExitUpCurve;
ballComponent.enterUpCurve = npcEnterUpCurve;
ballComponent.exitDownCurve = npcExitDownCurve;
ballComponent.enterDownCurve = npcEnterDownCurve;
ballComponent.currentFlyingStage = (FlyingStage)(2 - (int)Math.Abs(offSet));
ballComponent.Init(beat);
if (isBig && !bigMode)
{
@ -718,12 +725,8 @@ namespace HeavenStudio.Games
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
var ballComponent = spawnedBall.GetComponent<BGBall>();
ballComponent.startBeat = beat;
ballComponent.firstCurve = isBig ? firstBGCurveBig : firstBGCurveSmall;
ballComponent.secondCurve = isBig ? secondBGCurveBig : secondBGCurveSmall;
ballComponent.thirdCurve = isBig ? thirdBGCurveBig : thirdBGCurveSmall;
spawnedBall.SetActive(true);
ballComponent.Init(beat);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 9f, delegate { if (!spaceshipRisen) spaceshipAnimator.Play("AbsorbBall", 0, 0); }),