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Refactored Space Soccer scripts
most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
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@ -248,7 +248,7 @@ namespace RhythmHeavenMania
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new GameAction("keep-up", delegate { }, 4f, true),
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new GameAction("high kick-toe!", delegate { }, 3f, false, new List<Param>()
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{
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new Param("swing", new EntityTypes.Float(0, 1), "Swing")
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new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing")
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}),
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}),
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new Minigame("djSchool", "DJ School", "008c97", false, false, new List<GameAction>()
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