Refactored Space Soccer scripts

most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
This commit is contained in:
Slaith
2022-02-25 23:27:51 -08:00
parent fd748e8309
commit 40dbb70bb5
6 changed files with 245 additions and 238 deletions

View File

@ -9,6 +9,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
{
public class Ball : MonoBehaviour
{
public enum State { Dispensing, Kicked, HighKicked, Toe };
[Header("Components")]
[HideInInspector] public Kicker kicker;
[SerializeField] private GameObject holder;
@ -21,19 +22,37 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
[SerializeField] private BezierCurve3D toeCurve;
[Header("Properties")]
public float dispensedBeat = 0;
public bool dispensing;
public float hitTimes;
public float startBeat;
public State state;
public float nextAnimBeat;
public float highKickSwing = 0f;
private float lastSpriteRot;
public bool canKick;
public GameEvent kicked = new GameEvent();
public GameEvent highKicked = new GameEvent();
public GameEvent toe = new GameEvent();
private bool lastKickLeft;
private void Start()
public void Init(Kicker kicker, float dispensedBeat)
{
this.kicker = kicker;
kicker.ball = this;
kicker.dispenserBeat = dispensedBeat;
state = State.Dispensing;
startBeat = dispensedBeat;
kicker.kickTimes = 0;
if (kicker.player)
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("spaceSoccer/dispenseNoise", dispensedBeat),
new MultiSound.Sound("spaceSoccer/dispenseTumble1", dispensedBeat + 0.25f),
new MultiSound.Sound("spaceSoccer/dispenseTumble2", dispensedBeat + 0.5f),
new MultiSound.Sound("spaceSoccer/dispenseTumble2B",dispensedBeat + 0.5f),
new MultiSound.Sound("spaceSoccer/dispenseTumble3", dispensedBeat + 0.75f),
new MultiSound.Sound("spaceSoccer/dispenseTumble4", dispensedBeat + 1f),
new MultiSound.Sound("spaceSoccer/dispenseTumble5", dispensedBeat + 1.25f),
new MultiSound.Sound("spaceSoccer/dispenseTumble6", dispensedBeat + 1.5f),
new MultiSound.Sound("spaceSoccer/dispenseTumble6B",dispensedBeat + 1.75f),
});
}
}
public void Kick(bool player)
@ -43,12 +62,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
lastSpriteRot = spriteHolder.transform.eulerAngles.z;
dispensing = false;
kicked.enabled = true;
// kicked.startBeat = Conductor.instance.songPositionInBeats;
kicked.startBeat = dispensedBeat + 2 + hitTimes;
hitTimes++;
SetState(State.Kicked);
lastKickLeft = kicker.kickLeft;
@ -67,14 +81,9 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
public void HighKick()
{
hitTimes += GetHighKickLength(false);
lastSpriteRot = spriteHolder.transform.eulerAngles.z;
dispensing = false;
kicked.enabled = false;
highKicked.enabled = true;
highKicked.startBeat = Conductor.instance.songPositionInBeats;
SetState(State.HighKicked);
highKickCurve.KeyPoints[0].transform.position = holder.transform.position;
@ -84,15 +93,10 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
public void Toe()
{
hitTimes += GetHighKickLength(true);
lastSpriteRot = spriteHolder.transform.eulerAngles.z;
highKicked.enabled = false;
kicked.enabled = false;
toe.enabled = true;
toe.startBeat = Conductor.instance.songPositionInBeats;
SetState(State.Toe);
toeCurve.KeyPoints[0].transform.position = holder.transform.position;
if (lastKickLeft)
@ -110,99 +114,106 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
private void Update()
{
if (dispensing)
switch (state)
{
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(dispensedBeat, 2.35f);
dispenseCurve.KeyPoints[0].transform.position = new Vector3(kicker.transform.position.x - 6f, kicker.transform.position.y - 6f);
dispenseCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 1f, kicker.transform.position.y - 6f);
holder.transform.localPosition = dispenseCurve.GetPoint(normalizedBeatAnim);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0f, -1440f, normalizedBeatAnim));
/*if (PlayerInput.Pressed())
{
if (state.perfect)
case State.Dispensing:
{
Kick();
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 2.35f);
dispenseCurve.KeyPoints[0].transform.position = new Vector3(kicker.transform.position.x - 6f, kicker.transform.position.y - 6f);
dispenseCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 1f, kicker.transform.position.y - 6f);
holder.transform.localPosition = dispenseCurve.GetPoint(normalizedBeatAnim);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0f, -1440f, normalizedBeatAnim));
/*if (PlayerInput.Pressed())
{
if (state.perfect)
{
Kick();
}
}*/
break;
}
}*/
}
else if (kicked.enabled)
{
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(kicked.startBeat, 1.5f);
if (!lastKickLeft)
{
kickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x + 0.5f, kicker.transform.position.y - 6f);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot - 360f, normalizedBeatAnim));
}
else
{
kickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 2.5f, kicker.transform.position.y - 6f);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
}
holder.transform.localPosition = kickCurve.GetPoint(normalizedBeatAnim);
/*if (PlayerInput.Pressed())
{
if (state.perfect)
case State.Kicked:
{
if (kicker.canHighKick)
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 1.5f);
if (!lastKickLeft)
{
HighKick();
kickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x + 0.5f, kicker.transform.position.y - 6f);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot - 360f, normalizedBeatAnim));
}
else if (kicker.canKick)
else
{
Kick();
kickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 2.5f, kicker.transform.position.y - 6f);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
}
// print(normalizedBeat);
holder.transform.localPosition = kickCurve.GetPoint(normalizedBeatAnim);
/*if (PlayerInput.Pressed())
{
if (state.perfect)
{
if (kicker.canHighKick)
{
HighKick();
}
else if (kicker.canKick)
{
Kick();
}
// print(normalizedBeat);
}
}*/
break;
}
}*/
}
else if (highKicked.enabled)
{
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(highKicked.startBeat, GetHighKickLength(false) + 0.3f);
highKickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 3.5f, kicker.transform.position.y - 6f);
holder.transform.localPosition = highKickCurve.GetPoint(normalizedBeatAnim);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
// if (state.perfect) Debug.Break();
/*if (PlayerInput.Pressed())
{
kickPrepare = true;
kicker.Kick(this);
}
if (kickPrepare)
{
if (PlayerInput.PressedUp())
case State.HighKicked:
{
if (state.perfect)
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, GetAnimLength(State.HighKicked) + 0.3f);
highKickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 3.5f, kicker.transform.position.y - 6f);
holder.transform.localPosition = highKickCurve.GetPoint(normalizedBeatAnim);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
// if (state.perfect) Debug.Break();
/*if (PlayerInput.Pressed())
{
Toe();
kickPrepare = true;
kicker.Kick(this);
}
if (kickPrepare)
{
if (PlayerInput.PressedUp())
{
if (state.perfect)
{
Toe();
}
}
}*/
break;
}
}*/
}
else if (toe.enabled)
{
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(toe.startBeat, GetHighKickLength(true) + 0.35f);
case State.Toe:
{
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, GetAnimLength(State.Toe) + 0.35f);
if (!lastKickLeft)
{
toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x + 0.5f, kicker.transform.position.y - 6f);
}
else
{
toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 1.0f, kicker.transform.position.y - 6f);
}
if (!lastKickLeft)
{
toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x + 0.5f, kicker.transform.position.y - 6f);
}
else
{
toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 1.0f, kicker.transform.position.y - 6f);
}
holder.transform.localPosition = toeCurve.GetPoint(normalizedBeatAnim);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -860f, normalizedBeatAnim));
holder.transform.localPosition = toeCurve.GetPoint(normalizedBeatAnim);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -860f, normalizedBeatAnim));
break;
}
}
holder.transform.position = new Vector3(holder.transform.position.x, holder.transform.position.y, kicker.transform.localPosition.z);
@ -215,22 +226,28 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
kickfx.transform.position = holder.transform.position;
}
public float GetHighKickLength(bool fromToe)
private void SetState(State newState)
{
if (highKickSwing == 0f)
state = newState;
startBeat = nextAnimBeat;
nextAnimBeat += GetAnimLength(newState);
}
public float GetAnimLength(State anim)
{
switch(anim)
{
return 1.5f;
}
else
{
if (fromToe)
{
return 2f - (1f - highKickSwing);
}
else
{
case State.Dispensing:
return 2f;
case State.Kicked:
return 1f;
case State.HighKicked:
return 2f - highKickSwing;
}
case State.Toe:
return 2f - (1f - highKickSwing);
default:
Debug.LogError("Ball has invalid state. State number: " + (int)anim);
return 0f;
}
}
}