joe prepare animation

- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions

- animation helper sync scale now plays thru events properly
- adjusted timing windows
This commit is contained in:
minenice55
2022-08-07 19:40:06 -04:00
parent bd0d05772a
commit 3f7af6a0eb
9 changed files with 278 additions and 145 deletions

View File

@ -24,7 +24,7 @@ namespace HeavenStudio.Util
{
float pos = Conductor.instance.GetPositionFromBeat(startTime, length) * timeScale;
anim.Play(animName, animLayer, pos);
anim.speed = 0;
anim.speed = 1f; //not 0 so these can still play their script events
}
/// <summary>
@ -37,7 +37,7 @@ namespace HeavenStudio.Util
public static void DoNormalizedAnimation(this Animator anim, string animName, float pos = 0f, int animLayer = -1)
{
anim.Play(animName, animLayer, pos);
anim.speed = 0;
anim.speed = 1f;
}
/// <summary>