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joe prepare animation
- bg effect preview (buggy) - adjusted path of hit items - adjusted particle limits and spawning - rain is now affected by wind - cont. work on joe expressions - animation helper sync scale now plays thru events properly - adjusted timing windows
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@ -6,7 +6,7 @@ namespace HeavenStudio.Games
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{
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public class Minigame : MonoBehaviour
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{
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public static float earlyTime = 0.1f, perfectTime = 0.06f, lateTime = 0.06f, endTime = 0.1f;
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public static float earlyTime = 0.1f, perfectTime = 0.08f, aceEarlyTime = 0.02f, aceLateTime = 0.02f, lateTime = 0.08f, endTime = 0.1f;
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public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
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[System.Serializable]
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