mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 10:07:38 +02:00
joe prepare animation
- bg effect preview (buggy) - adjusted path of hit items - adjusted particle limits and spawning - rain is now affected by wind - cont. work on joe expressions - animation helper sync scale now plays thru events properly - adjusted timing windows
This commit is contained in:
@ -239,7 +239,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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if (prog <= 1f)
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{
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transform.position = CurrentCurve.GetPoint(prog);
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transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-180f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
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transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-270f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
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}
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else
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{
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@ -298,7 +298,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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{
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case ItemType.Bulb:
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CurrentCurve = ItemCurves[straight ? 1 : 0];
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curveTargetBeat = 2f;
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curveTargetBeat = straight ? 1f : 1.5f;;
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Jukebox.PlayOneShotGame("karateman/lightbulbHit", forcePlay: true);
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p = Instantiate(HitParticles[5], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
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@ -322,21 +322,21 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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break;
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case ItemType.Rock:
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CurrentCurve = ItemCurves[1];
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curveTargetBeat = 2f;
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curveTargetBeat = 1f;
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Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true);
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p = Instantiate(HitParticles[4], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
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p.Play();
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break;
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case ItemType.Ball:
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CurrentCurve = ItemCurves[1];
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curveTargetBeat = 2f;
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curveTargetBeat = 1f;
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Jukebox.PlayOneShotGame("karateman/soccerHit", forcePlay: true);
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p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
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p.Play();
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break;
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case ItemType.Cooking:
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CurrentCurve = ItemCurves[1];
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curveTargetBeat = 2f;
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curveTargetBeat = 1f;
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Jukebox.PlayOneShotGame("karateman/cookingPot", forcePlay: true);
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p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
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p.Play();
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@ -345,14 +345,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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break;
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case ItemType.Alien:
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CurrentCurve = ItemCurves[1];
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curveTargetBeat = 2f;
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curveTargetBeat = 1f;
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Jukebox.PlayOneShotGame("karateman/alienHit", forcePlay: true);
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p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
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p.Play();
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break;
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case ItemType.TacoBell:
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CurrentCurve = ItemCurves[1];
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curveTargetBeat = 2f;
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curveTargetBeat = 1f;
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Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true);
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Jukebox.PlayOneShotGame("karateman/tacobell", forcePlay: true);
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p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
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@ -360,14 +360,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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break;
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case ItemType.ComboPot1:
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CurrentCurve = ItemCurves[straight ? 1 : 0];
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curveTargetBeat = 2f;
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curveTargetBeat = 1.5f;
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Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true);
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p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
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p.Play();
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break;
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case ItemType.ComboPot2:
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CurrentCurve = ItemCurves[0];
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curveTargetBeat = 2f;
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curveTargetBeat = 1.5f;
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Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true);
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p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
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p.Play();
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@ -415,7 +415,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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break;
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default:
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CurrentCurve = ItemCurves[straight ? 1 : 0];
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curveTargetBeat = 2f;
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curveTargetBeat = straight ? 1f : 1.5f;
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Jukebox.PlayOneShotGame("karateman/potHit", forcePlay: true);
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p = Instantiate(HitParticles[3], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
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p.Play();
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@ -505,7 +505,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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curveTargetBeat = 1f;
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Jukebox.PlayOneShot("miss");
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status = FlyStatus.NG;
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
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BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 2f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
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}),
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});
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}
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else {
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ItemHitEffect(straight);
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@ -532,6 +539,16 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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else {
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ItemHitEffect();
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}
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BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 4f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
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}),
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new BeatAction.Action(startBeat + 6f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
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}),
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});
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}
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}
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@ -539,15 +556,20 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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public void ItemThrough(PlayerActionEvent caller)
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{
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var joe = KarateMan.instance.Joe;
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if (GameManager.instance.currentGame != "karateman") return;
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if (status != FlyStatus.Fly || gameObject == null) return;
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BeatAction.New(KarateMan.instance.Joe.gameObject, new List<BeatAction.Action>()
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BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 2f, delegate {
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//TODO: play miss sound
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//deduct flow if applicable
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KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
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})
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
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}),
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new BeatAction.Action(startBeat + 6f, delegate {
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if (joe.wantFace == -1)
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
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}),
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});
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}
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@ -576,15 +598,20 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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public void ComboStartOut(PlayerActionEvent caller) {}
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public void ComboStartThrough(PlayerActionEvent caller)
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{
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var joe = KarateMan.instance.Joe;
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if (GameManager.instance.currentGame != "karateman") return;
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if (status != FlyStatus.Fly || gameObject == null) return;
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BeatAction.New(KarateMan.instance.Joe.gameObject, new List<BeatAction.Action>()
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BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 2f, delegate {
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//TODO: play miss sound
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//deduct flow if applicable
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KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
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})
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
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}),
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new BeatAction.Action(startBeat + 6f, delegate {
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if (joe.wantFace == -1)
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
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}),
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});
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}
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@ -629,7 +656,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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{
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new BeatAction.Action(startBeat + 2f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
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})
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}),
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new BeatAction.Action(startBeat + 6f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
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}),
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});
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}
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else {
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@ -661,11 +691,16 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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//TODO: play miss sound
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//deduct flow if applicable
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
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})
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}),
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new BeatAction.Action(startBeat + 6f, delegate {
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if (joe.wantFace == -1)
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
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}),
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});
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}
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else
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{
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad);
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BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 1.5f, delegate {
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@ -674,8 +709,11 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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joe.SetShouldComboId(-1);
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joe.ComboSequence(4);
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}),
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new BeatAction.Action(startBeat + 2.5f, delegate {
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new BeatAction.Action(startBeat + 2f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad);
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}),
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new BeatAction.Action(startBeat + 5f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
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})
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});
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}
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@ -704,8 +742,15 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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CurrentCurve = ItemCurves[6];
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curveTargetBeat = 1f;
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Jukebox.PlayOneShot("miss");
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
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status = FlyStatus.NG;
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
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BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 2f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
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}),
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});
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}
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else {
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joe.StartKickCharge(startBeat + 1.25f);
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@ -728,7 +773,11 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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//TODO: play miss sound
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//deduct flow if applicable
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
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})
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}),
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new BeatAction.Action(startBeat + 6f, delegate {
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if (joe.wantFace == -1)
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
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}),
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});
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}
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@ -743,8 +792,17 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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CurrentCurve = ItemCurves[8];
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curveTargetBeat = 1f;
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Jukebox.PlayOneShot("miss");
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
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status = FlyStatus.NG;
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BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 1.25f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
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}),
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new BeatAction.Action(startBeat + 4.25f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
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}),
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});
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}
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else {
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ItemHitEffect();
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@ -753,12 +811,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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startBeat = Conductor.instance.songPositionInBeats;
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curveTargetBeat = 3f;
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BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 1.25f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Smirk);
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}),
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new BeatAction.Action(startBeat + 3.25f, delegate {
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new BeatAction.Action(startBeat + 4.25f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
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})
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});
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