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Space Dance - Input Changes
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@ -47,13 +47,14 @@ namespace HeavenStudio.Games
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if (PlayerInput.Pressed() && !IsExpectingInputNow())
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{
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Jukebox.PlayOneShotGame("spaceDance/inputBad");
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// Look at this later, sound effect has some weird clipping on it sometimes?? popping. like. fucking popopop idk why its doing that its fine theres no sample weirdness ughh
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}
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}
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public void DoTurnRight(float beat)
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{
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ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, RightSuccess, RightMiss, RightEmpty);
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ScheduleInput(beat, 1f, InputType.DIRECTION_RIGHT_DOWN, RightSuccess, RightMiss, RightEmpty);
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("spaceDance/voicelessTurn", beat),
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new MultiSound.Sound("spaceDance/dancerTurn", beat),
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@ -75,7 +76,7 @@ namespace HeavenStudio.Games
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public void DoSitDown(float beat)
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{
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ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, SitSuccess, SitMiss, SitEmpty);
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ScheduleInput(beat, 1f, InputType.DIRECTION_DOWN_DOWN, SitSuccess, SitMiss, SitEmpty);
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("spaceDance/voicelessSit", beat),
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new MultiSound.Sound("spaceDance/dancerLets", beat),
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