Space Dance - Input Changes

This commit is contained in:
saladplainzone
2022-07-09 23:32:58 -07:00
parent 6517a22120
commit 3f530adf33
4 changed files with 6 additions and 88 deletions

View File

@ -47,13 +47,14 @@ namespace HeavenStudio.Games
if (PlayerInput.Pressed() && !IsExpectingInputNow())
{
Jukebox.PlayOneShotGame("spaceDance/inputBad");
// Look at this later, sound effect has some weird clipping on it sometimes?? popping. like. fucking popopop idk why its doing that its fine theres no sample weirdness ughh
}
}
public void DoTurnRight(float beat)
{
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, RightSuccess, RightMiss, RightEmpty);
ScheduleInput(beat, 1f, InputType.DIRECTION_RIGHT_DOWN, RightSuccess, RightMiss, RightEmpty);
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("spaceDance/voicelessTurn", beat),
new MultiSound.Sound("spaceDance/dancerTurn", beat),
@ -75,7 +76,7 @@ namespace HeavenStudio.Games
public void DoSitDown(float beat)
{
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, SitSuccess, SitMiss, SitEmpty);
ScheduleInput(beat, 1f, InputType.DIRECTION_DOWN_DOWN, SitSuccess, SitMiss, SitEmpty);
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("spaceDance/voicelessSit", beat),
new MultiSound.Sound("spaceDance/dancerLets", beat),