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Trick on the Class: player / girl animations done
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@ -33,7 +33,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
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float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
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transform.position = curve.GetPoint(flyPos);
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hitProg = game.ScheduleInput(startBeat, dodgeBeats, InputType.STANDARD_ALT_DOWN, DodgeJustOrNg, DodgeMiss, DodgeThrough);
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hitProg = game.ScheduleInput(startBeat, dodgeBeats, InputType.STANDARD_DOWN, DodgeJustOrNg, DodgeMiss, DodgeThrough);
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}
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// Update is called once per frame
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@ -46,7 +46,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
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{
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if (!miss)
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{
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flyPos *= 0.9f;
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flyPos *= 0.95f;
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}
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Vector3 lastPos = transform.position;
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Vector3 nextPos = curve.GetPoint(flyPos);
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@ -66,7 +66,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
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}
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else
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{
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transform.position = curve.GetPoint(miss ? 1f : 0.9f);
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transform.position = curve.GetPoint(miss ? 1f : 0.95f);
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}
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if (flyPos > 1f)
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@ -88,35 +88,22 @@ namespace HeavenStudio.Games.Scripts_TrickClass
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}
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}
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public void DodgeJustOrNg(PlayerActionEvent caller, float state)
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public void DoObjMiss()
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{
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if (state <= -1f || state >= 1f)
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{
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//NG
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game.PlayerDodge();
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
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});
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}
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else
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{
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//just
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game.PlayerDodge();
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
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});
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}
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}
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public void DodgeMiss(PlayerActionEvent caller)
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{
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Jukebox.PlayOneShotGame(GetDodgeSound());
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miss = true;
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switch (type)
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{
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case (int) TrickClass.TrickObjType.Plane:
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curve = game.planeMissCurve;
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flyBeats = 4f;
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Vector3 lastPos = curve.GetPoint(0);
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Vector3 nextPos = curve.GetPoint(0.000001f);
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Vector3 direction = (nextPos - lastPos).normalized;
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float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
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this.transform.eulerAngles = new Vector3(0, 0, rotation);
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transform.position = nextPos;
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break;
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default:
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curve = game.ballMissCurve;
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@ -126,6 +113,39 @@ namespace HeavenStudio.Games.Scripts_TrickClass
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startBeat += dodgeBeats;
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}
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public void DodgeJustOrNg(PlayerActionEvent caller, float state)
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{
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if (game.playerCanDodge <= Conductor.instance.songPositionInBeats)
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{
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if (state <= -1f || state >= 1f)
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{
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//NG
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game.PlayerDodgeNg();
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
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});
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Jukebox.PlayOneShotGame(GetDodgeSound(), volume: 0.6f);
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Jukebox.PlayOneShot("miss");
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DoObjMiss();
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}
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else
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{
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//just
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game.PlayerDodge();
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
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});
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}
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}
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}
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public void DodgeMiss(PlayerActionEvent caller)
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{
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Jukebox.PlayOneShotGame(GetDodgeSound());
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DoObjMiss();
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game.PlayerThrough();
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}
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public void DodgeThrough(PlayerActionEvent caller) {}
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}
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}
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