Auto Bop Internal Rework + Bug Fixes (#589)

* fixed blue bear

* fixed tap trial bug

* see saw fix

* Auto bop rework
This commit is contained in:
Rapandrasmus
2023-12-05 23:38:52 +01:00
committed by GitHub
parent 4f07d47bdb
commit 3eac52f38d
29 changed files with 353 additions and 268 deletions

View File

@ -114,12 +114,13 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
SetupBopRegion("trickClass", "bop", "autoBop");
}
public override void OnBeatPulse(double beat)
{
var cond = Conductor.instance;
if (!goBop) return;
if (!BeatIsInBopRegion(beat)) return;
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
playerAnim.DoScaledAnimationAsync("Bop");