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Auto Bop Internal Rework + Bug Fixes (#589)
* fixed blue bear * fixed tap trial bug * see saw fix * Auto bop rework
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@ -258,7 +258,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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{
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new BeatAction.Action(caller.timer + caller.startBeat + 1, delegate
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{
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if (game.goBop)
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if (game.BeatIsInBopRegion(caller.timer + caller.startBeat + 1))
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{
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game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
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if (game.djYellowHolding) game.djYellowScript.Reverse();
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@ -278,7 +278,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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{
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new BeatAction.Action(beat, delegate
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{
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if (game.goBop)
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if (game.BeatIsInBopRegion(beat))
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{
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game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
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if (game.djYellowHolding) game.djYellowScript.Reverse();
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