Mr Upbeat and Lockstep Animation fixes (#238)

* mr upbeat input fix + lockstep offbeat switch event seperation

* Lockstep + MrUpbeat animation fixes
This commit is contained in:
Rapandrasmus
2023-01-25 16:29:09 +01:00
committed by GitHub
parent 669588ab68
commit 3e76bd21b2
3 changed files with 26 additions and 10 deletions

View File

@ -24,13 +24,13 @@ namespace HeavenStudio.Games.Loaders
{
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.MonkeyInput(e.beat, false); },
defaultLength = 0.5f,
priority = 1
priority = 2
},
new GameAction("hit", "Hit")
{
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.MonkeyInput(e.beat, true); },
defaultLength = 0.5f,
priority = 1
priority = 2
},
new GameAction("pass turn", "Pass Turn")
{