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Mr Upbeat and Lockstep Animation fixes (#238)
* mr upbeat input fix + lockstep offbeat switch event seperation * Lockstep + MrUpbeat animation fixes
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@ -24,13 +24,13 @@ namespace HeavenStudio.Games.Loaders
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{
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function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.MonkeyInput(e.beat, false); },
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defaultLength = 0.5f,
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priority = 1
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priority = 2
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},
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new GameAction("hit", "Hit")
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{
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function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.MonkeyInput(e.beat, true); },
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defaultLength = 0.5f,
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priority = 1
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priority = 2
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},
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new GameAction("pass turn", "Pass Turn")
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{
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