Totem Climb (#660)

* setup

* scroll stuff

* tons of stuff

* totem bop

* bopping and new assets

* soem more

* frog fit

* fixed order of operation issue

* triple proto

* wow i love super curves

* TRIPLE JUMP

* frog fall

* the spinny

* dragon initial

* functional dragon

* fixed un bug

* the deets

* the deets have been fixed

* miss stuff

* smol fix

* no log

* fixed some issues

* switch to next state

* particle

* remove useless logic

* zoomed out

* sound and line fix

* new bg sheet

* minor tweaks

* pillar tops

* background objects

* background tweak

* triple sound tweak

* background rework

* frog wings and new jump anim

* fix

* birds

* disable pillars

* landing end

* fix again

* minor fix

* fixes and icon

* background scroll logic rework

* put in fixed sheet

* fixed sounds
This commit is contained in:
Rapandrasmus
2024-01-28 04:43:54 +01:00
committed by GitHub
parent 30f94f4f98
commit 3e20013a1a
120 changed files with 47387 additions and 0 deletions

View File

@ -33,6 +33,7 @@ namespace HeavenStudio.Editor
// This two are from unity answer (I mixed up)
public void CreateWaveForm()
{
if (audio == null || audio.clip == null) return;
resolution = audio.clip.frequency / resolution;
samples = new float[audio.clip.samples * audio.clip.channels];