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default timing display is non-lazer
plan for future overlays?
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@ -48,7 +48,7 @@ namespace HeavenStudio.Common
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gameSettings.timingDisplayComponents = new List<OverlaysManager.TimingDisplayComponent>()
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{
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OverlaysManager.TimingDisplayComponent.CreateDefaultDual()
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OverlaysManager.TimingDisplayComponent.CreateDefaultSingle()
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};
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gameSettings.skillStarComponents = new List<OverlaysManager.SkillStarComponent>()
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{
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@ -186,6 +186,8 @@ namespace HeavenStudio.Common
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public List<OverlaysManager.TimingDisplayComponent> timingDisplayComponents;
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public List<OverlaysManager.SkillStarComponent> skillStarComponents;
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public List<OverlaysManager.SectionComponent> sectionComponents;
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// public List<OverlaysManager.DurationComponent> durationComponents;
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// public List<OverlaysManager.WordJudgementComponent> wordJudgementComponents;
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}
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}
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}
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