mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 10:47:39 +02:00
Rendering Fixes and Other Adjustments (#384)
* fix game view alpha issues * fix right-clicking on parameter-less entity locking event selection * reduce ram use of rendertextures * fix missing sprite references fix cheer readers sprite masks not working * fix lockstep rendering discrepancy * fix section medal toggle not matching described behaviour in UI * fix game settings masking issue * dj school "Scratchy Music" toggle on by default * import new sheets for fan club, mahou tsukai * make dj school audio FX persist between game change * make one shot sounds not create extra objects when not needed * fix potential issue with new one shots * make string properties apply changes for every keystroke
This commit is contained in:
@ -51,7 +51,7 @@ namespace HeavenStudio.Common
|
||||
public void OnSectionChange(DynamicBeatmap.ChartSection section)
|
||||
{
|
||||
if (section == null) return;
|
||||
Debug.Log(PersistentDataManager.gameSettings.isMedalOn);
|
||||
if (!PersistentDataManager.gameSettings.isMedalOn) return;
|
||||
if (PersistentDataManager.gameSettings.isMedalOn && !isMedalsStarted)
|
||||
{
|
||||
isMedalsStarted = true;
|
||||
@ -67,6 +67,7 @@ namespace HeavenStudio.Common
|
||||
|
||||
public void OnRemixEnd()
|
||||
{
|
||||
if (!PersistentDataManager.gameSettings.isMedalOn) return;
|
||||
if (PersistentDataManager.gameSettings.isMedalOn && isMedalsStarted)
|
||||
{
|
||||
GameObject medal = Instantiate(isMedalsEligible ? MedalOkPrefab : MedalMissPrefab, MedalsHolder.transform);
|
||||
|
Reference in New Issue
Block a user