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Rendering Fixes and Other Adjustments (#384)
* fix game view alpha issues * fix right-clicking on parameter-less entity locking event selection * reduce ram use of rendertextures * fix missing sprite references fix cheer readers sprite masks not working * fix lockstep rendering discrepancy * fix section medal toggle not matching described behaviour in UI * fix game settings masking issue * dj school "Scratchy Music" toggle on by default * import new sheets for fan club, mahou tsukai * make dj school audio FX persist between game change * make one shot sounds not create extra objects when not needed * fix potential issue with new one shots * make string properties apply changes for every keystroke
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@ -104,6 +104,10 @@ namespace HeavenStudio.Editor
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active = true;
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}
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else
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{
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active = false;
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}
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}
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private void AddParam(string propertyName, object type, string caption, string tooltip = "")
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@ -28,7 +28,7 @@ namespace HeavenStudio.Editor
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_ =>
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Editor.instance.editingInputField = true
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);
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inputFieldString.onEndEdit.AddListener(
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inputFieldString.onValueChanged.AddListener(
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_ =>
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{;
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parameterManager.entity[propertyName] = inputFieldString.text;
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@ -28,7 +28,7 @@ namespace HeavenStudio.Editor
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_ =>
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Editor.instance.editingInputField = true
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);
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inputFieldString.onEndEdit.AddListener(
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inputFieldString.onValueChanged.AddListener(
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_ =>
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{;
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parameterManager.chart[propertyName] = inputFieldString.text;
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