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DJ School sounds
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25
Assets/Scripts/Games/RhythmRally/RhythmRally.cs
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25
Assets/Scripts/Games/RhythmRally/RhythmRally.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Games.RhythmRally
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{
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public class RhythmRally : MonoBehaviour
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{
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public Transform cameraPos;
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// Start is called before the first frame update
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void Start()
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{
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GameCamera.instance.camera.transform.position = cameraPos.position;
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GameCamera.instance.camera.transform.rotation = cameraPos.rotation;
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GameCamera.instance.camera.fieldOfView = 41f;
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GameCamera.instance.camera.backgroundColor = Color.white;
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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11
Assets/Scripts/Games/RhythmRally/RhythmRally.cs.meta
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11
Assets/Scripts/Games/RhythmRally/RhythmRally.cs.meta
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fileFormatVersion: 2
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guid: 35772aee9756b5040ab64a73ebc3f8ae
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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