DJ School sounds

This commit is contained in:
Braedon
2022-02-02 21:09:50 -05:00
parent ad4b10c7d8
commit 3941410e17
132 changed files with 5954 additions and 56 deletions

View File

@ -0,0 +1,34 @@
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.DJSchool
{
public class DJSchool : Minigame
{
public static DJSchool instance { get; private set; }
private void Awake()
{
instance = this;
}
public void BreakCmon(float beat)
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("djSchool/breakCmon1", beat),
new MultiSound.Sound("djSchool/breakCmon2", beat + 1f),
new MultiSound.Sound("djSchool/ooh", beat + 2f),
});
}
public void ScratchoHey(float beat)
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("djSchool/scratchoHey1", beat),
new MultiSound.Sound("djSchool/scratchoHey2", beat + 1f),
new MultiSound.Sound("djSchool/hey", beat + 2f),
});
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 36f587267a500e643bcbf5b9c04bb1b5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: