mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 12:47:38 +02:00
Color Persistence for Nightly Games (#881)
Added color persistence between game switches for most of the games in the nightly that needed it: - Basketball Girls - Bouncy Road - Chameleon - Clap Trap - Fillbots - Frog Princess - Sick Beats - Sumo Brothers Slot Monster has none yet, because its color changing is a little different lol
This commit is contained in:
@ -238,6 +238,7 @@ namespace HeavenStudio.Games
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
PersistColor(beat);
|
||||
if (queuedBots.Count > 0) queuedBots.Clear();
|
||||
foreach (var evt in scheduledInputs)
|
||||
{
|
||||
@ -548,6 +549,37 @@ namespace HeavenStudio.Games
|
||||
metersFuel[i].color = colorEases[i+1].GetColor();
|
||||
}
|
||||
}
|
||||
|
||||
private void PersistColor(double beat)
|
||||
{
|
||||
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("fillbots", new string[] { "background appearance" }).FindAll(x => x.beat < beat);
|
||||
if (allEventsBeforeBeat.Count > 0)
|
||||
{
|
||||
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
||||
var lastEvent = allEventsBeforeBeat[^1];
|
||||
BackgroundColorSet(lastEvent.beat, lastEvent.length, lastEvent["colorBGStart"], lastEvent["colorBGEnd"], lastEvent["colorMetersStart"],
|
||||
lastEvent["colorMeter1Start"], lastEvent["colorMeter2Start"],
|
||||
lastEvent["colorMeter3Start"], lastEvent["colorMeter4Start"],
|
||||
lastEvent["colorMeter5Start"], lastEvent["colorMeter6Start"],
|
||||
lastEvent["colorMetersEnd"], lastEvent["colorMeter1End"],
|
||||
lastEvent["colorMeter2End"], lastEvent["colorMeter3End"],
|
||||
lastEvent["colorMeter4End"], lastEvent["colorMeter5End"], lastEvent["colorMeter6End"],
|
||||
lastEvent["separate"], lastEvent["ease"]);
|
||||
}
|
||||
|
||||
var allEventsBeforeBeatObj = EventCaller.GetAllInGameManagerList("fillbots", new string[] { "object appearance" }).FindAll(x => x.beat < beat);
|
||||
if (allEventsBeforeBeatObj.Count > 0)
|
||||
{
|
||||
allEventsBeforeBeatObj.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
||||
var lastEventObj = allEventsBeforeBeatObj[^1];
|
||||
ObjectColorSet(lastEventObj["colorFuel"], lastEventObj["colorLampOff"], lastEventObj["colorLampOn"], lastEventObj["colorImpact"], lastEventObj["colorFiller"], lastEventObj["colorConveyor"]);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
PersistColor(beat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user