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Bug Fixes + Small Additions (#412)
* lotta stuffs
* dj school bug fixed
* dog ninja overhauled AGAIN. you can start a cue outside of the game now (something i planned months ago lol)
* also two objects will not overlap when they're the same but when they're not the same they will overlap
* commiting cause im gonna try half-recoding meat grinder
* also im trying to fix mrupbeat's beeping cuz oh my god how is this not fixed yet
* meat grinder finished + tap trial bug fixed + mute dog ninja
MUTE DOG NINJA ONLY WHEN INACTIVE ‼️
* last minute stuff + mr upbeat
i will be reworking mr upbeat in another branch but i wanna not bloat this pr any further so bleehhhh :P
* dj school final bug fix
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@ -321,9 +321,7 @@ namespace HeavenStudio.Games
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new BeatAction.Action(beat + 1f, delegate { particleEffectMonkeys_2(); }),
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});
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ScheduleInput(beat, .95f, InputType.STANDARD_DOWN, OnJumpTap, OnJumpTapMiss, OnEmpty); //why .95f? no idea, doesn't sound right w/ 1f
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ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnJumpTap, OnJumpTapMiss, OnEmpty); //why would it be .95f? no idea, sounds fine w/ 1f
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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@ -356,8 +354,7 @@ namespace HeavenStudio.Games
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new BeatAction.Action(beat + 1f, delegate { monkeys[1].Play("FinalJumpTap", 0, 0); }),
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});
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ScheduleInput(beat, .95f, InputType.STANDARD_DOWN, OnJumpFinalTap, OnFinalJumpTapMiss, OnEmpty);
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ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnJumpFinalTap, OnFinalJumpTapMiss, OnEmpty);
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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