mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 08:27:40 +02:00
Bug Fixes + Small Additions (#412)
* lotta stuffs
* dj school bug fixed
* dog ninja overhauled AGAIN. you can start a cue outside of the game now (something i planned months ago lol)
* also two objects will not overlap when they're the same but when they're not the same they will overlap
* commiting cause im gonna try half-recoding meat grinder
* also im trying to fix mrupbeat's beeping cuz oh my god how is this not fixed yet
* meat grinder finished + tap trial bug fixed + mute dog ninja
MUTE DOG NINJA ONLY WHEN INACTIVE ‼️
* last minute stuff + mr upbeat
i will be reworking mr upbeat in another branch but i wanna not bloat this pr any further so bleehhhh :P
* dj school final bug fix
This commit is contained in:
@ -37,13 +37,16 @@ namespace HeavenStudio.Games.Loaders
|
||||
},
|
||||
new GameAction("One", "One")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
MunchyMonk.PreOneGoCue(e.beat, e["oneColor"]);
|
||||
},
|
||||
defaultLength = 2f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("oneColor", new Color(1, 1, 1, 1), "Color", "Change the color of the dumpling")
|
||||
},
|
||||
preFunctionLength = 0,
|
||||
preFunction = delegate {
|
||||
inactiveFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
MunchyMonk.PreOneGoCue(e.beat, e["oneColor"]);
|
||||
}
|
||||
@ -63,13 +66,16 @@ namespace HeavenStudio.Games.Loaders
|
||||
},
|
||||
new GameAction("Three", "Three")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
MunchyMonk.PreThreeGoCue(e.beat, e["threeColor"]);
|
||||
},
|
||||
defaultLength = 4f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("threeColor", new Color(0.34f, 0.77f, 0.36f, 1), "Color", "Change the color of the dumplings")
|
||||
},
|
||||
preFunctionLength = 0,
|
||||
preFunction = delegate {
|
||||
inactiveFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
MunchyMonk.PreThreeGoCue(e.beat, e["threeColor"]);
|
||||
}
|
||||
@ -261,8 +267,9 @@ namespace HeavenStudio.Games
|
||||
&& !isStaring){
|
||||
MonkAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
}
|
||||
if (BrowAnim.IsPlayingAnimationName("Bop") && growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
if (StacheAnim.IsPlayingAnimationName("Bop"+growLevel)) StacheAnim.DoScaledAnimationAsync("Bop"+growLevel, 0.5f);
|
||||
// commented this out cuz it makes a warning every beat but im not fixing it cuz i need to fix it on my munchy monk branch
|
||||
//if (BrowAnim.IsPlayingAnimationName("Bop") && growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
//if (StacheAnim.IsPlayingAnimationName("Bop"+growLevel)) StacheAnim.DoScaledAnimationAsync("Bop"+growLevel, 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user