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BTSDS: Fine tuning for block animation timing.
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@ -24,7 +24,7 @@ namespace RhythmHeavenMania.Games.BuiltToScaleDS
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{
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if (!moving) return;
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var windupBeat = createBeat + (createLength * 3.5f);
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var windupBeat = createBeat + (createLength * 4f);
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var hitBeat = windupBeat + createLength;
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var currentBeat = Conductor.instance.songPositionInBeats;
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