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https://github.com/RHeavenStudio/HeavenStudio.git
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last of the assetbundle definitions
fix input scheduling not taking into account what minigame is actually active at the target time fix input disable and autoplay jank prep "friendly program name" define title screen adjustments remove bread2unity
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@ -108,8 +108,11 @@ namespace HeavenStudio.Editor
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AddIcon(minigame);
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UpdateEditorStatus(true);
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#if HEAVENSTUDIO_PROD
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BuildDateDisplay.text = GlobalGameManager.friendlyReleaseName;
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#else
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BuildDateDisplay.text = GlobalGameManager.buildTime;
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#endif
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isCursorEnabled = PersistentDataManager.gameSettings.editorCursorEnable;
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isDiscordEnabled = PersistentDataManager.gameSettings.discordRPCEnable;
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GameManager.instance.CursorCam.enabled = isCursorEnabled;
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