last of the assetbundle definitions

fix input scheduling not taking into account what minigame is actually active at the target time
fix input disable and autoplay jank
prep "friendly program name" define
title screen adjustments
remove bread2unity
This commit is contained in:
minenice55
2024-01-14 02:18:46 -05:00
parent 8f33212e0c
commit 35832c2dfc
92 changed files with 354 additions and 819 deletions

View File

@ -108,8 +108,11 @@ namespace HeavenStudio.Editor
AddIcon(minigame);
UpdateEditorStatus(true);
#if HEAVENSTUDIO_PROD
BuildDateDisplay.text = GlobalGameManager.friendlyReleaseName;
#else
BuildDateDisplay.text = GlobalGameManager.buildTime;
#endif
isCursorEnabled = PersistentDataManager.gameSettings.editorCursorEnable;
isDiscordEnabled = PersistentDataManager.gameSettings.discordRPCEnable;
GameManager.instance.CursorCam.enabled = isCursorEnabled;