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BTSDS: Piano does not pierce ears as much
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@ -188,7 +188,7 @@ namespace RhythmHeavenMania.Games.BuiltToScaleDS
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public void PlayPiano(float beat, float length, int semiTones)
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{
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var pianoPitch = Mathf.Pow(2f, (1f / 12f) * semiTones);
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var pianoSource = Jukebox.PlayOneShotGame("builtToScaleDS/Piano", -1, pianoPitch, true);
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var pianoSource = Jukebox.PlayOneShotGame("builtToScaleDS/Piano", -1, pianoPitch, 0.8f, true);
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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